Posts Tagged ‘Mag’

Net Usability

Saturday, April 14th, 2012

Although some folks don’t use the Net much, others use the hell out of it. Particularly with Subversion Testing we’ve, perhaps ironically, found a lot of the weak points in the design and interface.

Managing Bookmarks
There’s now a “Check List” link above the target list. It’ll clear out sites you’ve lost access to through various means. This has been requested a couple times, as I recall, so you can thank xKiv for finally hitting the right argument :)

Target Searches
When you’re subverting another player’s site or using a target search, targets it returns that you already have access to are now called out. Also, the list is alphabetized (thanks, Mag!)

Hub Links
Sort of #FirstWorldProblems, but when your Hub saved a link to one of your sites, it wasn’t clearing out your alert level. Seeing as how you’re rebuilding access from scratch, clearing those only seems fair. Thanks for pointing this out, xKiv.

Touching Sites
Poking around a site then logging out will now draw a small amount of attention.

“But wait!” you may say “how does that make the Net more usable?” By making logging out free, the old setup made scouting and durdling around the interface strictly optimal. Now, those are still possible, but pushing ahead is the better option if you can manage it.

I think it’s win-win, to be honest.

Cheers!
Kinak

March Bug Fixes

Monday, March 19th, 2012

A nice roundup of bugs and fixes this time.

  • Fixed a bug resulting in fighting your own doppelganger for control in gang warfare… which really sounds like a feature when I say it like that, but was a problem. Thanks Cheeetar and Thrillhouse!
  • The smuggler’s maps should be properly costing profits now. Thanks for the head’s up Jess!
  • Resolved an issue with Legion Tracts not granting their rewards consistently. Good catch, Argeth!
  • Adding some special effects (more, more!) to Ghoul Touched. Good suggestions, Al and xKiv.
  • And, I stopped breaking standards to support IE 5.5, poor IE 5.5, no love from xKiv. Or, you know, me.

Also thanks to Heriodule, Barton26, GoldS, Al, xKiv, Mag, Jesse, and Vholes Piper for some typo fixes.

Cheers!
Kinak

February Fixes

Sunday, February 19th, 2012

Hello! We’ve got another round of bug fixes here. Should be exciting :)

  • I’ve been adding a lot to PvP and breaking just as much in my wake. Thanks to Mag, PenguinPyro, and Heriodule for helping keep things straight.
  • Inject Relay should now be working properly. Thanks, Al!
  • Zach’s question about the Grapple Gauntlets won’t go to a completely weird place now. Thanks for the bug report, xKiv and Heriodule.
  • And frag grenades will now work in the Abandoned Building if you don’t have any gas grenades handy. Good catch, Arkaim.

Also thanks to Mag, Barton26, DoctrZombie, Vholes Piper, Arkaim, GoldS, and Al for some typo fixes.

Cheers!
Kinak

Late January Bug Fixes

Saturday, January 28th, 2012

Fixes! Get yer fixes!

We’ve actually got a bit of a bumper crop. It’s been a good month for bug squishing. Squish, squish, squish.

  • Multiseason runs are now properly searchable. Thanks for the bug reports, Al and Vholes Piper!
  • Sorted out a variety of weirdness with the serpentine chase scene in the Fractured Reflection. Lots of good spading and good reports from DoctrZombie and Arkaim.
  • Long Lost Nostalgia shouldn’t show up as a non-donation skill for resets any more. Good catch, Mag!
  • Corrected some CSS compatibility issues with Firefox. Thanks Barton26!
  • Brick figures can now be removed properly from apartments. Thanks for the bug report, Cryptodynamic!
  • Sorted out a funny issue where replaced buffs weren’t always calculating their bonuses properly. Excellent catch here from xKiv.
  • And, perhaps most importantly, sparklers now deal damage appropriately if you have negative fire defense. Whew, dodged a bullet on that one. Thanks Vholes!

Also thanks to GoldS, Factitious, Mag, Borkman, Sir Cheddar, Al, and Argeth for typo fixes.

Cheers!
Kinak

New Year’s Bug Fixes

Sunday, January 8th, 2012

We have another round of bug fixes… and by “bug fixes” I mean mostly typos.

Speaking of typos, thanks to GoldS, RazielSonofKain, GoldS, Al, Cryptodynamic, GoldS, Argeth, GoldS, Cank, Vholes Piper, GoldS, ThunderBird, Mag, and GoldS for help tracking down typos.

  • Fixed a display bug with Better Part of Valor runs. Thanks Mag and xKiv.
  • Lieutenant rank now carries through whitelists properly. Thanks for the bug report, Barton26.
  • White noise programs should now deduct from perception properly. Good eyes, Al, good eyes.
  • The testing lab outside the Slags can now be salvaged like other computers. Good suggestion, BigBellyJarelli.

Cheers!
Kinak

Ho Ho Ho, Merry Bugfix

Friday, December 23rd, 2011

We’ve got a nice round of bugfixes and minor changes for the Christmas season. I hope you’re all enjoying the snowmen so far.

  • Starting off, we have the one that you’re most likely to notice: distracting guards in the sewer hideout is now substantially more effective. Thanks to BigBellyJarelli and Mag for this one.
  • Then we have the one that probably has the most impact on, well, the game not being a mess. Thanks to GoldS, we were able to squash an item duplication bug. Big round of applause for GoldS!
  • We also managed to squash a long-standing bug with gaining stats that increase your HP not healing you properly (giving you empty HP instead of full ones, basically). Good catch, Arkaim!
  • And, lastly, Monarch’s Call should now work properly in the Abandoned Subway. Thanks, Barton26.

To round out our list, we’ve got some typo fixes thanks to Vholes Piper, Argeth, Mag, Arkaim, and GoldS.

Cheers!
Kinak

The Floodgates

Sunday, December 11th, 2011

So, apparently I underestimated how many more bug reports I get when I post the fixes in the devblog. Nothing major, but a list of changes for the week:

  • All opponents should use Brutality appropriately now. Some were getting the bonus damage even if you had a Technique. Filthy cheating enemies.
  • Fixed a bug causing improbable guns to decay too quickly. Good catch, Cryptodynamic!
  • Updated the art for Brutality and fishing in the sewers to be less confusing. Thanks for the suggestions, Al!
  • Sorted out some weirdness eating specters. Thanks for eating absolutely everyone, Vholes!
  • Free fights should now properly refresh the character pane. Thanks again, Al!
  • Corrected some weird encounter logic in the Winter of our souls… I mean, the Fractured Reflection. Direct all applause to Vholes Piper.

And thanks to Barton26, Mag, GoldS, Arkaim, and Vholes Piper for typo reports.

Cheers!
Kinak

Fix Catch-Up

Sunday, December 4th, 2011

Sometime around Halloween, minor bug fixes stopped getting reported in the shuffle. Sorry if you helped me fix something and I didn’t manage to thank you.

A few fixes I have notes for:

  • Fixed an error clicking on your current avatar. Good catch, Al!
  • Corrected some issues with the Halloween candy grab bag. Thanks, Dennis and Heriodule!
  • I stopped reporting minor bug fixes. Thanks for pointing that out, Mag!

Also thanks to (at least) Vholes Piper, BigBellyJarelli, Dan, Cryptodynamic, Borkman, Factitious, Mag, Isladar, pete, suuljin, Thrillhouse, Happy Yeti, and Thrillhouse for reporting typos.

Cheers!
Kinak

Labor Day Labor

Monday, September 5th, 2011

Bug fixes and little updates ahoy!

  • Returning to the Fang’s hideout after killing all the guards should now display the appropriate options. Good catch, BigBellyJarelli.
  • Salvaged items now immediately appear in the list to resalvage. Good eyes, Pete!
  • There are now a “Newest” and a “First” link the profile list. Good suggestion, Vholes.
  • Offhand items are now properly unequipped when you have a cyberdoc remove your cyberarms. Thanks, Sir Cheddar!
  • Corrected an issue where credits you received in your mail wouldn’t update your character pane properly. Thanks for the bug report, Cank!
  • Logging in to a lab computer then immediately back out now counts as walking away and, when appropriate, loitering. Good eyes, DoctrZombie.

And special thanks to Factitious, Mag, Borkman, DoctrZombie, Cryptodynamic, Thrillhouse, and Vholes Piper for some typo finding.

Cheers!
Kinak

Cyberbugs

Friday, August 12th, 2011

Most of these bugs weren’t actually with cybernetics, which had a shockingly smooth launch one the lab opens its doors *pats back*

I just really wanted to say “cyberbugs.” Like who wouldn’t want a beetle with cyberlegs? If nothing else, so you could say “What sort of maniac would put cyberlegs on a beetle?”

  • Fixed a bug making cybernetics grant their bonuses properly. Good (cyber)eyes, Viscerator!
  • Your white list status (or lack thereof) is mentioned in the Leave Gang section of your Gang screen. Good suggestion, Sir Cheddar.
  • Marked some items as equippable properly, thanks to GoldS.
  • You can now redirect shipments if you’re hacking while looking at a mirror or reading a book. Good catch, Mag.
  • Watching ice freeze now properly results in frozen ice. Thanks, Francis Vixen!
  • And some typo fixes from Cryptodynamic, Mag, Factitious, Liasi, Cank, Sir Cheddar, Vholes Piper, and Thrillhouse. Wooo! Go team!

Note that this update is completely unrelated to Metroplex Day, which is tomorrow. You can’t combine the metaphorical cyberbug with a firework to make some sort of giant beetle firework.

Although if you find a way to enter metaphors in the crafting system, you should probably let me know.

Cheers!
Kinak