Posts Tagged ‘Valmo’

February Bug Fixes

Sunday, February 22nd, 2015

As the snow piles up and February winds down, we find ourselves with another crop of bug fixes. (more…)

Decline and Fall of the Bug Empire

Sunday, November 9th, 2014

It’s fall again, which means time for bugs and bug fixes! (more…)

Spooky Bugs

Friday, November 7th, 2014

The Halloween season isn’t just for ghosts and goblins. It’s also for crushing creepy crawlies. (more…)

Charmed Fixes

Friday, July 25th, 2014

We’ve got a bunch of fixes this month, mostly with the intertwining loops of the charmed chain. (more…)

Spring Fixes Sprung

Saturday, March 22nd, 2014

With the coming spring, we have some new bug fixes. (more…)

November Fixes

Wednesday, November 20th, 2013

Been doing some behind the scenes work on Novos and the next unearthly item, but also fixing some… interesting bugs with the help of our intrepid players. (more…)

All Hallow’s Fixes

Monday, October 28th, 2013

October’s been a busy month, so we have another round of improvements and bug fixes. (more…)

September Bug Fixes

Thursday, September 26th, 2013

Well, September’s wrapping up and damned if it wasn’t a good month for bug fixes. This phase Novos rollout went surprisingly smoothly, by which I mean most of the reports were small issues or typos. (more…)

At August’s Dawn

Friday, August 2nd, 2013

As we all know, with more content comes more bugs. And I have actually be adding quite a bit of content lately, so the bugs have been keeping apace. Thanks to everyone for reporting the issues they come across and making suggestions!

  • The lab radio responds a bit more realistically now. Good point, Nyther.
  • Added a few more interactions to the Hollow Monstrosity. Nice suggestion, Vholes.
  • Enemies with swords now use them with Swordplay. Thanks, Al!
  • Corrected some issues with the rollout of the updated Southside Lab. Thanks to Cryptodynamic, Mag, and new bug reporter Acausal for helping get that sorted out.
  • Bonus Melee Power while Etheric is now working properly again. Good eyes, Arkaim!
  • Fixed a hall of mirrors error with the Hollow Monstrosity. Well played, GoldS, well played.
  • Corrected an error recording character traits for Gang Warfare. Thanks, WilliamC.
  • You now can’t report to Dr. Thomas that you failed a mission you never started. Good catch, Valmo.

Also thanks to Mag and Al for reporting some typos. Seriously only two? Either I forgot someone or my English skills are improving dramatically. Or I rolled a 20. I’m going with the last one. Critical Edit!


July Bug Fixes

Thursday, July 18th, 2013

We’ve got a bumper-crop of bug fixes here in July. Thanks to everyone for letting me know when things get a little weird.

  • The new explosives should work properly with Engineer Explosives. Good catch, Al.
  • Eating enemies that are literally made of fire should now give more appropriate results. Thanks for the suggestion, Barton26.
  • Fixed some error text popping up on stealth techniques. Thanks to new reporter Taikei no Yuurei for pointing that out.
  • Made a few changes to define music a bit more consistently. Thanks to Vholes Piper for giving the nudge I needed there.
  • And fixed a whole bunch of little issues with the hologram techniques that Valmo was eagle-eyed enough to notice. Well played, Valmo.

And thanks to Valmo, Heriodule, Vholes Piper, Mag, and Thrillhouse for making the game a more readable place by reporting typos.