Posts Tagged ‘Xkiv’

May Bug Fixes

Monday, May 28th, 2012

We have a couple bug fixes and a massive pile of typos to report from the month of May.

  • Cheating into the Slags computers should clear any alerts you may have. Good suggestion ShadowWolf.
  • Made some tweaks to the Quad quest. Thanks for the suggestions Al and Happy Yeti!
  • Red Metal Gaze should properly count as “sciency” again. Good catch Valmo!

Thanks to Nyther, Cryptodynamic, PenguinPyro, Xerf, Happy Yeti, Al, DerMagus, Arkaim, Vholes Piper, and xKiv for reporting those typos.

Cheers!
Kinak

Net Usability

Saturday, April 14th, 2012

Although some folks don’t use the Net much, others use the hell out of it. Particularly with Subversion Testing we’ve, perhaps ironically, found a lot of the weak points in the design and interface.

Managing Bookmarks
There’s now a “Check List” link above the target list. It’ll clear out sites you’ve lost access to through various means. This has been requested a couple times, as I recall, so you can thank xKiv for finally hitting the right argument :)

Target Searches
When you’re subverting another player’s site or using a target search, targets it returns that you already have access to are now called out. Also, the list is alphabetized (thanks, Mag!)

Hub Links
Sort of #FirstWorldProblems, but when your Hub saved a link to one of your sites, it wasn’t clearing out your alert level. Seeing as how you’re rebuilding access from scratch, clearing those only seems fair. Thanks for pointing this out, xKiv.

Touching Sites
Poking around a site then logging out will now draw a small amount of attention.

“But wait!” you may say “how does that make the Net more usable?” By making logging out free, the old setup made scouting and durdling around the interface strictly optimal. Now, those are still possible, but pushing ahead is the better option if you can manage it.

I think it’s win-win, to be honest.

Cheers!
Kinak

April Foo… Bug Reports

Friday, April 6th, 2012

As always, with lovely spring weather, we get swarms of bugs. What do you mean, not that kind of bugs?

  • Fixed some problems with the Midgard Special Officer fight not finishing properly. Thanks Arkaim!
  • Resolved a group of issues with the new control display. Thanks to PenguinPyro, xKiv, and Mag for reporting those.
  • Also fixed up some bad gang log messages. Good catch, Vholes!
  • The integrated injector’s tools should be working properly now, thanks to Xerf.
  • Exiled some blank encounters related to the mining helmet. Thanks for reporting those, Argeth and Mag.
  • Eye of the Earth Serpent now requires Body like other cybereyes. Good catch, Valmo!
  • And the new special reward from the rail serpent fight won’t keep displaying when it’s no longer needed. Thanks PenguinPyro.

On a non-bug note, Piercing is now slightly more effective in Net Combat.

Also a special thanks to PenguinPyro, Nyther, GoldS, Arkaim, Factitious, Cryptodynamic, Argeth, Valmo, Nyther, and Vholes Piper for helping us kill some typos.

Cheers!
Kinak

March Bug Fixes

Monday, March 19th, 2012

A nice roundup of bugs and fixes this time.

  • Fixed a bug resulting in fighting your own doppelganger for control in gang warfare… which really sounds like a feature when I say it like that, but was a problem. Thanks Cheeetar and Thrillhouse!
  • The smuggler’s maps should be properly costing profits now. Thanks for the head’s up Jess!
  • Resolved an issue with Legion Tracts not granting their rewards consistently. Good catch, Argeth!
  • Adding some special effects (more, more!) to Ghoul Touched. Good suggestions, Al and xKiv.
  • And, I stopped breaking standards to support IE 5.5, poor IE 5.5, no love from xKiv. Or, you know, me.

Also thanks to Heriodule, Barton26, GoldS, Al, xKiv, Mag, Jesse, and Vholes Piper for some typo fixes.

Cheers!
Kinak

February Fixes

Sunday, February 19th, 2012

Hello! We’ve got another round of bug fixes here. Should be exciting :)

  • I’ve been adding a lot to PvP and breaking just as much in my wake. Thanks to Mag, PenguinPyro, and Heriodule for helping keep things straight.
  • Inject Relay should now be working properly. Thanks, Al!
  • Zach’s question about the Grapple Gauntlets won’t go to a completely weird place now. Thanks for the bug report, xKiv and Heriodule.
  • And frag grenades will now work in the Abandoned Building if you don’t have any gas grenades handy. Good catch, Arkaim.

Also thanks to Mag, Barton26, DoctrZombie, Vholes Piper, Arkaim, GoldS, and Al for some typo fixes.

Cheers!
Kinak

Late January Bug Fixes

Saturday, January 28th, 2012

Fixes! Get yer fixes!

We’ve actually got a bit of a bumper crop. It’s been a good month for bug squishing. Squish, squish, squish.

  • Multiseason runs are now properly searchable. Thanks for the bug reports, Al and Vholes Piper!
  • Sorted out a variety of weirdness with the serpentine chase scene in the Fractured Reflection. Lots of good spading and good reports from DoctrZombie and Arkaim.
  • Long Lost Nostalgia shouldn’t show up as a non-donation skill for resets any more. Good catch, Mag!
  • Corrected some CSS compatibility issues with Firefox. Thanks Barton26!
  • Brick figures can now be removed properly from apartments. Thanks for the bug report, Cryptodynamic!
  • Sorted out a funny issue where replaced buffs weren’t always calculating their bonuses properly. Excellent catch here from xKiv.
  • And, perhaps most importantly, sparklers now deal damage appropriately if you have negative fire defense. Whew, dodged a bullet on that one. Thanks Vholes!

Also thanks to GoldS, Factitious, Mag, Borkman, Sir Cheddar, Al, and Argeth for typo fixes.

Cheers!
Kinak

New Year’s Bug Fixes

Sunday, January 8th, 2012

We have another round of bug fixes… and by “bug fixes” I mean mostly typos.

Speaking of typos, thanks to GoldS, RazielSonofKain, GoldS, Al, Cryptodynamic, GoldS, Argeth, GoldS, Cank, Vholes Piper, GoldS, ThunderBird, Mag, and GoldS for help tracking down typos.

  • Fixed a display bug with Better Part of Valor runs. Thanks Mag and xKiv.
  • Lieutenant rank now carries through whitelists properly. Thanks for the bug report, Barton26.
  • White noise programs should now deduct from perception properly. Good eyes, Al, good eyes.
  • The testing lab outside the Slags can now be salvaged like other computers. Good suggestion, BigBellyJarelli.

Cheers!
Kinak

Feature Additions

Sunday, November 28th, 2010

Added a couple of heavily requested features today and fixed up a pile of bugs.

Features first!

  • Touched up the Techniques page. Lots of little changes, but the big one now is being able to delete the Default deck.
  • Simple recipes are now remembered between resets.
  • Added a ‘lieutenant’ rank within gangs that can modify the gang warfare agendas.
  • In a related note, the gang ranks now have clicky definitions like attributes do.
  • New resets now include a date when the reset completed and are sortable by time of completion.

And bugs!

  • Zack stopped giving out complimentary copies of the Emerald Gift scrapbook when you reset. Thanks for the bug report and the honest, Factitious!
  • Sewer Hideout encounters should react properly now if you kill half the guards, then sneak the rest of the way. Thanks Al!
  • Location is now properly included in gang warfare messages when you lose control. Thanks for the bug report, Cank!
  • Corrected an issue where the game thought all runs were completed on January 1st, 1970. Go Team Unix! Thanks for the bug report, Factitious.
  • Hopefully fixed an issue where Techniques based on your hit points weren’t updating midround. Good catch, Llamaman!

And typos!
Thanks to Elliotbay, Cryptodynamic, xKiv, Suuljin, Borkman, and Mag for helping make the game a little more legible for everyone :)

Cheers!
Kinak

Week of Fixes

Wednesday, November 17th, 2010

Fair number of fixes and tweaks, but nothing that really jumps out and bites me. Maybe you’ll find something that excites you, though.

  • There are now warnings in combat when your deck is running down (or out and you’re on your last legs). Also, you can mouseover ‘Techniques’ there and get an exact count. Good suggestion, Llamaman.
  • Times in the Gang Log now display a date if you mouseover them. Thanks for the suggestion, Ganymed!
  • The Hoop Jump technique is now properly letting you weave closer and further from enemies. Thanks Mag!
  • Corrected some issues with the Storm Hawk’s and Masked Owl’s techniques. Good catches, Al!
  • There’s now an illuminating error when you try to craft without selecting a recipe. Thanks for the bug report, ne0x.
  • Optical needler now counts as a needler. Thanks for helping me keep things tautological, Razunar.
  • Using a chain with solely ‘Do Nothing’ now refreshes your hand like entering an empty chain. Thanks Al for pointing this out, although I know you won’t be excited to see this is the fix.

Also special thanks to Vholes Piper, Mag, ne0x, Al, suuljin, Llamaman, xKiv, Cryptodynamic, and Thrillhouse for rounding up some typos. We will see them driven before us!

Cheers!
Kinak

More Tweaks and Fixes

Saturday, November 6th, 2010

Been messing around with the interface some more and fixing bugs from my previous fiddling.

It occurs to me that I should also announce the new podcast questions thread where new players might see it. So…. there’s a questions thread for our next Podcast on the forums if you have any questions.

On the interface tweaks side:

  • Crafting now has the same sort of top bar as the inventory. Thanks for the suggestion, elliotbay!
  • All the encounters from Stolen Artistry should include an option to take you back to your character sheet. Credit for convincing me goes to xKiv and RazielSonofKain. Thanks!
  • The Housing screen will now be available while you’re absorbed in reading the Black Book. Good call, Mag!
  • Your skills list in the Survivors’ Reset board will now be sorted alphabetically if you’re sorting the main view to Unique Skills. Good thought, Amasius.
  • Bouncing to random profiles now only shows profiles that have logged in recently.

Also fixed a few bugs:

  • Items taken out of your inventory by outfits or suites won’t still be displayed on that pageload. Thanks for the bug report, ganymed!
  • Twisted Hounds have been trained to stop eating the “Continue On” options, thanks to ne0x and Joel_Fry.

And where would we be without some typo fixes, this time thanks to Al and Mag.

Cheers!
Kinak