Archive for the ‘Updates’ Category
Thursday, August 19th, 2010
Have mostly been recovering from illness (curse you GenCon!) and the Survivors’ Quest (curse you Survivors!), but we’ve got some new fixes in place.
- Cover Fire is being given out properly (not a broken weird copy). Thanks TeKRunner!
- You can appropriately melt Achromatic Ingots back down with chemistry. Thanks for the chemistry madness, Vholes.
- Most of the pearls can probably be sold now, single-handedly thanks to Cryptodynamic, Metroplex’s resident Pearl Baron.
- Corrected a bug where you could switch gear and do all sorts of other stuff in the middle of a location-specific hacking encounter. Thanks Xerf, appreciate the report.
- The Extreme Fishing XIII board should display properly now when you’re mid-reset. Good catch, Mag!
- Halloween Spirit now works consistently with Christmas Cheer, thereby avoiding all-out war between the holidays. Thanks to Amasius on this one.
- Joytime Products will no longer try to ship you negative Fae Plushes. Thanks Happy Yeti!
- Also fixed up a bunch of typos thanks to Borkman, Happy Yeti, Glass, Mag, and Cryptodynamic. Yay for typo fixes!
Stay tuned for the podcast next week, in which I’ll reveal if I’m crazy enough to roll out some content before Halloween.
Cheers!
Kinak
Tags: Amasius, Borkman, Cryptodynamic, Glass, Happy Yeti, Mag, TekRunner, Vholes Piper, Xerf
Posted in Bug Fixes
Monday, August 9th, 2010
So, I’m back from the best four days in gaming and caught up on bug reports. Also sick as a dog, which is how this tends to work.
- One of the branches of David’s quest wasn’t completing properly. Thanks for the bug report, xKiv!
- The buffs from Cinematic Dodge had been broken for a while but should be working now. Good eyes, TeKRunner!
- The Cured Shark Hide is craftable. Good catch, Sir Cheddar!
- Burning Ectoplasm actually does damage like it’s supposed to. Thanks Cryptodynamic!
- On a totally unrelated note, you can no longer take negative damage from things like Burning Ectoplasm. Thanks Llamaman!
- Fixed some quirks resting in the lake. Thanks for the bug reports, Vholes and Der Magus!
Also, thanks to Mag, Argeth, Llamaman, Vholes Piper, Cryptodynamic, Nyther, Amasius, Happy Yeti, TeKRunner, borkman, and Al for help sorting out some Survivors’ typos. So… many… typos.
Cheers!
Kinak
Tags: Al, Amasius, Argeth, Borkman, Cryptodynamic, Der Magus, Happy Yeti, Llamaman, Mag, Nyther, Sir Cheddar, TekRunner, Vholes Piper, Xkiv
Posted in Bug Fixes
Wednesday, July 28th, 2010
There are a few updates I’d like to mention that are visible now. The main one is that there’s a new Melee Technique filling Kidney Punch’s old role and Kidney Punch now does something fairly different.
- Kidney Punch has been replaced by a new Technique better representing the teacher’s desire for fair play (and melee attacks). Kidney Punch now works differently and is learned separately.
- Higher number keys now work properly in Net Combat. Good catch Valliant.
- Corrected a bug where the last energy of lines and lures didn’t effect fishing. Good eyes, Argeth, good eyes.
- Living Sludge Hearts cap at 999/day. If you want more petrol than that… I have no idea what to suggest. Thanks to Sir Cheddar for pointing out this error.
- On a heart related note, the Industrial heart is craftable again. Thanks Al!
- Also thanks to Llamaman, Xerf, Mag, Vholes Piper, and Glass for uncovering some typos lurking in old content so we can build a strong grammatical base moving forward.
Tic toc.
Cheers!
Kinak
Tags: Al, Argeth, Glass, Llamaman, Mag, Sir Cheddar, Vallian, Vholes Piper, Xerf
Posted in Updates
Thursday, July 8th, 2010
Just a few small updates today.
- Added a section for personal notes in the quest log. It’s pretty straight-forward but I couldn’t find a way to make it fancier and more useful.
- Went back and added a crafting component I should have had a long time ago.
- Key commands now work in Gang Warfare encounters. Thanks, Llamaman!
- And, of course, we have some typo fixes from Mag. Thanks Mag!
Cheers!
Kinak
Tags: Llamaman, Mag
Posted in Updates
Wednesday, July 7th, 2010
Dropped in a number of interface changes today:
- There are now options in account preferences to display or hide several new items in the header, including the new Donate link, a link directly to Craft, and the Info link.
- Along those lines, you can also split your inventory link into Equip, Data, and Use.
- Also in preferences, you can now hide inventory images (to help load time) or set the inventory to a three column view (to shorten the page).
- The interface for powder pouring with the mysterious puzzle box has changed to make it easier for me to add content. This does hide the old item-specific pouring messages, so I added a few results to make up for it.
Also fixed up some bugs:
- Choice encounters that lead to hacking should display properly again. Thanks, Al!
- Thanks to Cryptodynamic for catching me when I broke Blood of the Ancients.
- Resolved some issues with Midgard Players not recalling their music properly. Thanks, Mag.
- Descriptions of special hacking tools should show up properly. Thanks again, Al.
- Targeting scopes are now salvagable. Good eyes, Valliant.
- And fixed some typos thanks to Mag and Glass.
And thanks to Llamaman for finally convincing me to put a donate link in the header.
Cheers!
Kinak
Tags: Account Preferences, Al, Cryptodynamic, Donation, Glass, Interface, Llamaman, Mag, Powder Pouring, Unearthly Items, Valliant
Posted in New Features
Thursday, July 1st, 2010
Did some spring cleaning and by “spring cleaning” I apparently mean “fixing crazy bugs.” Crazy bugs that all seem to be strangely meta, preying on computers in game… I won’t think about that too long.
- Fixed an item duping bug in the suite code. Huge thank you to Sir Cheddar for keen eyes and honesty.
- Corrected an issue where the Unlocked Midgard Player was a consumable item rather than equipment. Thanks Mag!
- There shouldn’t be PHP errors popping up in the rhythm game anymore. Not that it isn’t strangely appropriate. Thanks for the bug report, Thunderbird!
- Sorted out an issue where the Extreme Bass XIII game was comparing your lifetime score against the leaderboard. Thanks to Mag for walking me through this one until I saw the error.
- And fixed up some typos thanks to Cryptodynamic, Vholes Piper, and Shard.
Cheers!
Kinak
Tags: Bug Fixes, Cryptodynamic, Mag, Shard, Sir Cheddar, Thunderbird, Vholes Piper
Posted in Bug Fixes
Wednesday, June 30th, 2010
First off, we have some basic key commands working now. A special thanks on this one to Al and Man Mobile, who helped with the coding.
- In encounters, hit the number of the choice you want. So 1 is the first listed choice and so on. Pretty straight forward.
- In combat, hit the number of the technique you want (1 on the left and 5 on the right). You can change targets by hitting shift and the appropriate number. ` clears your chain, enter strikes, and backspace runs away.
- Hacking works about the same way as appropriate.
- There are probably a few screens it doesn’t work in yet, but I think I got the major ones.
We also have some bug fixes:
- Corrected some issues with Dr. Mira being strangely nice to people who tried to kill her, which sort of makes sense combined with the issue where she wasn’t dying. Thanks for both, Llamaman!
- Petrol Splash should be stunning your enemies instead of PHP. Thanks for the bug report, Batou!
- You should no longer encounter hands after you kill the shaman. If this doesn’t make sense, don’t worry about it, just thank Al.
- Also, we have some typo fixes thanks to Mag, Llamaman, and Argeth. Thanks!
Cheers!
Kinak
Tags: Al, Argeth, Batou, Llamaman, Mag, Man Mobile, New Features
Posted in New Features
Saturday, June 19th, 2010
In honor of everyone polishing off their school years (I think everyone’s done, aren’t they?), there’s a touch of new content at the University, reflecting the grandest of college traditions. The design team takes no responsibility for addition content which may have escaped into the wild.
Speaking of “escaping into the wild,” Third Eye shirts have been released into the Metroplexity Cafepress store.
Oh, and there’s a new Avatar which may or may not be University related.
Cheers!
Kinak
Tags: New Content!, Schwag, The Quad
Posted in New Content!
Thursday, June 17th, 2010
Suites, the equivalent of outfits for Programs, are now in. Yay!
The main difference you may note is that suites will uninstall any running programs that weren’t in the suite. So, where an empty outfit won’t do anything, an empty suite will turn off all your programs. It should make sense when you use it.
Also, putting on an outfit will install the suite of the same name (if you have one). The reverse is also true. The outfit is put on first regardless.
While I was in there, I made processor messages in the data tab a bit clearer (hopefully).
Also brought in some bug fixes:
- Fixed effects that trigger on damage to be evadable. Thanks Llamaman!
- Corrected an issue that was causing evasion to display double the amount you actually evaded. Thanks for the bug report, Al!
- Reworked the Dock Song quest logs. Thanks Vholes Piper and Llamaman.
Thanks to Argeth, GoldS, Mag, and especially Glass for some typo corrections.
Cheers!
Kinak
Tags: Al, Argeth, Glass, GoldS, Hacking, Llamaman, Mag, Programs, Suites, Vholes Piper
Posted in New Features
Sunday, June 13th, 2010
Made a couple changes to unearthly items (no worries, they’re all good) and some bug fixes.
- You can now run your fingers through your luxurious Feathered Cloak when equipped. Good suggestion, Mag!
- The Cheater’s Line and Challenge Hook were buffed. Merry Christmas!
- Corrected a bug preventing Dynamite from blowing up the wall into the Underground Asylum. Thanks, Plus4
- Fixed the anticipated ton of bugs resulting from the combat update last weekend. Thanks to Wyrd, Mag, Argeth, and DerMagus!
- Becoming a prospective Third Eye member should now show up in your Completed Quests. Good eyes, Glass!
- Also corrected some typos, thanks to Llamaman, xKiv, and Mag.
Also, I’m considering changing how choose your powder to pour into the puzzle box. It’d go from a traditional choice into a dropdown. They’d lose their individual responses, but it’d be way easier for me to add more in the future. If that’d bother anyone, please speak up.
Cheers!
Kinak
Tags: Argeth, DerMagus, Glass, Llamaman, Mag, Plus4, Unearthly Items, Wyrd, Xkiv
Posted in Updates