Archive for the ‘Updates’ Category

Quick Updates

Thursday, July 23rd, 2009

There’ve been a couple updates recently, just want to post them so we be all up to date.

  • Completely revamped the luxury foods smuggling. You get more foods as your smugglers build up connections with the upper crust. New foods have also been added and existing foods have had their Energy decreased.
  • Corrected a major mall bug where old orders weren’t copied over properly when you reclaimed your items with reset. Big thank you to PaidPiedPiperPal for being the guinea pig on this one!
  • Skill levels on other people’s skills now show their level, not yours. Thanks Mag and others for harassing me until I implemented this :)
  • Joining chat while you’re in a gang now defaults to being in both Open and Gang, rather than just Gang. Thanks Llamaman, RazielSonOfKain, and Mag for brining this one up.
  • The quest log entry for helping out Angela should now appear after you help her out. Thanks for the bug report, Zelandoni!
  • We also have some typo fixes from Thrillhouse, Arcturas, PaidPiedPiperPal, and Rykar.

Cheers!
Kinak

Updates

Sunday, July 19th, 2009

Just wanted to post the updates from the last few days.

  • There’s a new melee Technique snuck in. Thanks to PaidPiedPiperPal for the suggestion.
  • Items with Neural Links (allowing you to play Neural Recordings) are now labeled in their effects. You can still use them from your inventory.
  • Names on the Recruitment pane in the Gang Screen now link to people’s profiles. Good suggestion, Mag.
  • Broke up a confusing choice between “rushing in to help” and “rushing in to kill people” on the pre-quest Docks. Thanks, Argeth!
  • Buffed brass knuckles so starting melee would have a little more beatdown potential. Thanks for starting this conversation, Jick!
  • Pressing enter in the gang stash sale fields doesn’t always sell arms. Thanks, Valera!
  • Fixed some weirdness with the Prototype Coat use ability. Thanks, Zelandoni.
  • Also, thanks to Zelandoni, Insanity Prawn Boy, Mag, and Queztatlapoca for help finding some typos.

Cheers!
Kinak

New Item at Zack’s House of Coins

Wednesday, July 15th, 2009

We have a new item at Zack’s House of Coins, the Prototype Coat.

It’s the first one coin donation item, being far less complex than the puzzle box. Even so, I couldn’t really help myself, most of the coat’s abilities will probably still need a bit of figuring out.

Like the puzzle box, it’s a bit of a swiss army knife, but the way it achieves that is totally different. Anyway, I think it’s pretty damned cool and effective without as complex and fidgety. I hope you like it.

Also a couple changes real quick:

  • The Gang Warfare pane in the Gang tab will give feedback based on whether you’re actually ready for gang warfare (having engaged in enough combat since opting to join).
  • Modify checked in messages now gives feedback on what it did. Thanks for the suggestion, Mr. Green.
  • The quest log now gives appropriate feedback if you’ve deleted Mikhail’s message. Thanks for the head’s up, Soulmech!
  • And some typo fixes from Thrillhouse, The Kitchen Sink, and Rykar. Thanks you three!

Cheers!
Kinak

Raft of Changes

Monday, July 13th, 2009
  • There is now more dialogue in the Slags quest to represent quite reasonable hesitations. Thanks for the suggestion, Wyrd!
  • The Squatter’s Son quest will now give more feedback in the completed section of the quest log. Good suggestion, RazielSonOfKain.
  • Fixed another interesting wrinkle in Petrol Splash. It should stun consistently against more complex Techniques now. Thanks for the quality bug report, Harrakan.
  • Fixed a bug with the pitted thermos being replaced by a nonexistant item in drops. Good find, Llamaman.
  • Removed the vestigal credits field from the replying mail form. Thanks, Harrakan.
  • Corrected an issue with gang warfare messages not appearing after yesterday’s chat changes. Thanks for the bug report, Dudeathome.
  • Also fixed up some typos from Borkman, Mag, and Man Mobile. Thanks!

Cheers!
Kinak

Sunday Updates

Sunday, July 12th, 2009

Nice lazy Sunday here so I decided to catch up on requests and bug reports.

Mail
First off on a nerfy topic: due to a lot of feedback, I’ve removed the “send credits” options from messages early. There will be a gift system related to OmniMall eventually, but folks were insistent sending credits was an issue now and I tend to agree, so it’s gone.

On more exciting mail note, there’s now a ‘Delete All Unsaved’ button that you can use to clean up your inbox in one fell swoop. Be careful, it does exactly what it says on the tin.

Fixes
Chat messages dating from the same second shouldn’t dance around anymore. Thanks to The Kitchen Sink for the bug report.

Fixed a display error when making complicated sell orders in OmniMall. Thank you, Valera, for the quality bug reporting.

Also, we have some typos from The Kitchen Sink and Artie Effham.

Random Note
A few items will probably mysteriously show up as electronics craftable in the next few days. Don’t worry too much if they don’t combine with anything you can get yet.

Cheers!
Kinak

Updates

Friday, July 10th, 2009

Bunch of little updates today. Mostly been working on the Survivors’ Quest and exciting server issues, but found time for some updates.

  • There’s now better information for the Gang Log about your members finally getting control of areas. Thanks to Mr. Green for making me realize I hadn’t done this already.
  • Totally rewrote how Petrol Splash works. It should function as advertised now. Thanks to Harrakan and The Kitchen Sink for their good, detailed bug reports.
  • There’s now a ‘Modify Checked’ at the top of your inbox too. Good suggestion, Mr. Green.
  • Usable skills will now work properly even if you’re in the middle of changing capitalization or setting your gender. Thanks Sir Cheddar!
  • Going through Beta Reset shouldn’t kick you out of Chat anymore. Thanks for the report Mr. Green!
  • Typos hunted and eliminated thanks to Thrillhouse, Man Mobile, The Kitchen Sink, Valera, and PaidPiedPiperPal.

Also, in the department of vague patch notes:

  • Unearthly coins trigger text was occasionally missing some text, which should be fixed now.
  • Quantum Mechanics should now be giving headaches properly.
  • There’s now another use for Cups of Joe. Thanks for the suggestion Argeth!

In the background, I’m working on the Survivors’ Quest. There are two big blocks that I can push separately, so I’ve been hard at work on the first.

Also, I was just looking at the old blog posts and it’s been almost a year since Metroplexity launched. August 13th, mark your calendars :)

Cheers!
Kinak

Today’s Updates

Tuesday, July 7th, 2009

Little round of updates today, then back to work on the Survivors’ Quest.

  • How item use is handled on the back end was changed. Huge thank you to Sir Cheddar for reporting a major bug I introduced doing this. If you see anything else strange with item use, drop me a line.
  • The refresh on chat has been dropped down to 10 seconds. If need be, it can go lower, I’m just inching down so I don’t use the server more than we need to. Thanks to Genesis Rhapsodos and The Kitchen Sink for bringing this one to me.
  • The quest log is now more discriminating about how you ticked off the Squatter King. Thanks Wyrd!
  • Also thanks to Sir Cheddar for unveiling some typos.

Also, I got distracted and *bam* there’s about a dozen new crafting combinations. Hope nobody minds :)

Cheers!
Kinak

Happy Fourth!

Sunday, July 5th, 2009

Recovering from the festivities yesterday (yay! fireworks!) and working on Metroplexity.

A few updates:

  • If you’re in chat as the daily shutdown approaches, there’ll be notices at the 10 and 1 minute mark. Thanks for the suggestion, Sir Cheddar.
  • There is now an account option to make “Metros” appear as an option in your header. Good suggestion, Artie Effham.
  • Gang Messages now appear in the edit box if you want to make minor changes. Thanks to The Kitchen Sink for poking me on this one.

And some bug fixes:

  • Avatars will be awarded appropriately to those first entering Gang Warfare. Thanks to The Kitchen Sink and Zelandoni for helping me sort this one out.
  • Private gangs will now appropriately be private (they were displaying if you were whitelisted to any gang, not just that one). Thanks, Olaf!
  • Smugglers in the Slags and the University are no longer confused as to who’s where. Thanks for the testing Valera!
  • Petrol Splash should now set the other guy on fire when defending in Gang Warfare. Good catch, Starwed.
  • Mikhail shouldn’t get really confused anymore when you don’t have any Eclipse in your inventory. Wouldn’t have found it without you, Olaf!
  • For some strange reason, PaidPiedPiperPal keeps wanting his Gang Jacket combines to not turn into coffee grounds. Crazy, I know, but I keep fixing them anyway.

Also, a nice batch of typos from DudeAtHome, PaidPiedPiperPal, Argeth, Borkman, Man Mobile, and Al!

Big thanks to everyone for keeping up with bug reporting. I’m plugging away at the Survivors’ Quest. The main quest won’t be ready for a while, but I’ve got some goodies lined up to keep things hopping in the mean time.

Cheers!
Kinak

Catch Up Caught Up

Tuesday, June 30th, 2009

Done with Origins and caught up on all the bug reports and typos from over the Con. I’ve got a pile of drop-dead awesome art from Puyo and am looking forward to filling the Survivor’s quest with it.

  • Evasion Power is now working properly. Great catch, Starwed!
  • Descriptions in the Mall should now come up consistently. Thanks to Man Mobile and Zelandoni for helping me sort this one out.
  • Asking the bartender “What’s the News?” no longer costs Energy. Thanks to Jick for the suggestion.
  • Extra warehouse security badges are now salvagable. Thanks to Man Mobile for the suggestion here.
  • Added some more University-relevant melee weapons, related to armory. Thanks to Argeth for the idea.
  • Added a pair of new avatars for the gang warriors out there.
  • Also fixed a bunch of typos. Thank you Valera, Happy Yeti, Man Mobile, PaidPiedPiperPal, The Kitchen Sink, and Shademaster00 for the help.

Also, rumors that Midgard was forced to return to its pre-Incident designs for the SD1 drones are completely without merit. Nothing to see here.

Cheers!
Kinak

Mid-Origins Update

Friday, June 26th, 2009

Just wanted to post an update about the changes made over the last couple of days. I’ve been keeping up on Bug Reports and plugging away at Survivors’ quest stuff. Puyo’s here, cranking out good arts. Pretty productive week for how little I’ve been at the house.

Couple fixes to report:

  • Fixed a bug that was overwriting your hand in combat with bad data. Huge thanks to Man Mobile and Starwed for helping figure this one out.
  • There’s now a more obvious, but hopefully not too obtrusive, link to donate. Good suggestion, The Kitchen Sink.
  • Dr. Thomas should now be a bit more coherent when talking about the Hammer. Thanks for the note Zeladoni.
  • Gaining control in PvP no longer gives you a message talking about how you’re going to get control eventually. Good catch, the Kitchen Sink.
  • Also thanks to PaidPiedPiperPal, Thrillhouse, Wyrd, and Mag for typokilling.

Cheers!
Kinak