Posts Tagged ‘thrillhouse’

Intercontinental Bugfixes

Saturday, May 14th, 2011

So, here’s the list of bugs from slightly before I left through now. I should be caught up now, so if there’s anything you sent in that dropped through the cracks, let me know. Also sorry if I missed anyone that reporting a bug, my records are a bit scattered.

  • Cleaned up some issues with 05Cleaner and killing sites at the end of the virus event. Thanks to Al, GoldS, Cryptodynamic, Thrillhouse, Dead_Eye, and Francis Vixen for the bug reports.
  • Corrected a pair of bugs allowing free access node searches, thanks to Factitious and Cryptodynamic.
  • Sorted out a serious bug related to multi-using items. Thanks GoldS!
  • Then fixed multi-selling blackmail material, which I broke there. Good catch, Dennis!
  • Made the personal comm dish properly craftable thanks to Liasi.
  • Also made the Crystallized Octopus Eye craftable under normal circumstances. Thanks for the dark magic, GoldS.
  • Removed a few more hanging Docks references. Good eyes, Heriodule.

And a couple changes:

  • I might be opening a can of worms here, but the Gang Boss now responds to ties, driving home a bit more of your character’s nature. Thanks to Liasi for this one.
  • The Jitters are now a touch more controllable. Thanks to Francis Vixen for the suggestion.

Also fixed up some typos thanks to Cryptodynamic, Al, Francis Vixen, and Mag.


March Bug Fixes

Thursday, March 31st, 2011

It occurs to me that I haven’t done a master bugfix post in a while. How do I know? Because I have a giant pile of them to post. Enjoy!

  • Corrected an infinite items bug, thanks to GoldS. If GoldS was a country, I’d be waving a little GoldS flag right now.
  • Fixed a bug that made Gang Warfare unavailable. Thanks for catching that, cudgelist and DerMagus!
  • Undestroyed the Metroplex University Computer Lab. Thanks for the bug reports Argeth, Liasi, and Mosquito.
  • Fixed a funny issue where the links on the Golden Chip leaderboard were going to random gangs. Good eyes Mag and Francis Vixen.
  • Corrected a bug preventing the Signal Tracker from being sold, back when it was sellable… which it isn’t anymore… Thanks for unbreaking the event, Happy Yeti and DoctrZombie.
  • The mouseover for the Waterfront now appropriately says The Waterfront rather than The Docks. Thanks for the new eyes on that Heriodule!
  • I have a note here that says “Broke the news to 05Cleaner (Argeth)” Not sure time I meant, but Argeth’s reported a lot of issue’s with 05Cleaner’s dialogue. Thanks!

Also thanks to Mag, BigBellyJarelli, Thrillhouse, Cank, Factitious, Elliotbay, OgremanSam, Cryptodynamic, Al, Sir Cheddar, and GoldS for catching some typos. That… is a lot of typos. Seriously, thanks :)


The Growing Net

Sunday, February 13th, 2011

While most hackers have chosen a side, either beating back the viral menace or building towards a viral renaissance, others have been applying the lessons of the battle against the virus to their normal goals of subverting as many sites as possible.

Meanwhile, Extract Data and Intercept Data got a bit of a facelift. They now provide better feedback if they’re overwriting data from a previous use. Thanks to Argeth and Elliotbay for the suggestions.

And the for The Tar Pit has been moved back to it’s status as learned from the wilds of the Net as a quest recipe, rather than by experimentation. Thanks to Al for pointing that out.

Also a huge thanks to Kieliszek, Thrillhouse, Mag, Cryptodynamic, Metro, Arkaim, Factitious, and Borkman for helping me hunt down some of my innumerable typos. Keep fighting the good fight!


Week of Fixes

Wednesday, November 17th, 2010

Fair number of fixes and tweaks, but nothing that really jumps out and bites me. Maybe you’ll find something that excites you, though.

  • There are now warnings in combat when your deck is running down (or out and you’re on your last legs). Also, you can mouseover ‘Techniques’ there and get an exact count. Good suggestion, Llamaman.
  • Times in the Gang Log now display a date if you mouseover them. Thanks for the suggestion, Ganymed!
  • The Hoop Jump technique is now properly letting you weave closer and further from enemies. Thanks Mag!
  • Corrected some issues with the Storm Hawk’s and Masked Owl’s techniques. Good catches, Al!
  • There’s now an illuminating error when you try to craft without selecting a recipe. Thanks for the bug report, ne0x.
  • Optical needler now counts as a needler. Thanks for helping me keep things tautological, Razunar.
  • Using a chain with solely ‘Do Nothing’ now refreshes your hand like entering an empty chain. Thanks Al for pointing this out, although I know you won’t be excited to see this is the fix.

Also special thanks to Vholes Piper, Mag, ne0x, Al, suuljin, Llamaman, xKiv, Cryptodynamic, and Thrillhouse for rounding up some typos. We will see them driven before us!


Dr. Amundsen, Mostly

Thursday, November 4th, 2010

Made a couple of updates to Dr. Amundsen’s branch of the Survivors’ Quest today.

  • Decreased the difficulty of the hacking opponents a bit to give that path a leg up.
  • Added a bit of additional information to the quest log for this quest.
  • The choice adventure where you can use recordings won’t even let you try now without appropriate hardware. Hopefully that will be less confusing.

In other updates:

  • Added a Search Again option on target search and its big brother. Thanks for the suggestion, Mag!
  • Also added a “Send Only” option for gang message updates, for you gang leaders out there. Good suggestion, Vholes.
  • Also corrected some typos thanks to Cryptodynamic, Happy Yeti, Vholes Piper, and Thrillhouse.


Small Updates

Thursday, April 1st, 2010
  • Deactivating alarm in Midgard Bioresearch should work properly. Thanks Llamaman!
  • Fighting Shard is no longer a free action. Good catch Factitious.
  • Poetry notes now only work on the noted document. Thanks for the bug report, Mag.
  • The Golden Chip links back to the net rather than the streets. Good suggestion, Plus4!
  • The bauble items (from the Lost Son quest) are gadgets rather than offhand now, to match the switch for Slags IDs. Thanks to Vholes Piper for this one.
  • And some typo fixes from Mag, Vholes Piper, Thrillhouse, Plus4, and Borkman.

There are probably some other changes that I missed. If anything leaps to mind, drop me a line and I’ll make sure it gets added.


Hack the Planet… or at least Florida

Friday, February 26th, 2010

I just got back from my vacation in Florida (Clearwater, if you’re curious). Bug reports and the like should be caught up, so if you have any outstanding bugs, feel free to pester me again.

As it turns out, all the bugs I remember fixing over vacation are hacking/net combat related. Well that and a lot of typos :)

  • Unplugging from a net combat should now replenish net stats properly. Thanks Nyther!
  • Javascript should no longer go utterly berserk heading from a net combat to the meatspace kind (well… net-meatspace rather than net-net… yeah) while in Firefox. Thanks for the bug report, Cryptodynamic!
  • Intercept Code and Extract Code should now play together properly rather than getting into a fight and breaking all their toys. Good catch, Mag!
  • Also, thanks to Llamaman, Al, Xerf, Plus4, Mag, and Thrillhouse for reporting some typos and grammatical weirding.


Slags Lab Security

Thursday, February 18th, 2010

The Midgard Laboratory in the Slags has had some security updates, centering around their shiny new computer system. Some encounters in the lab have been changed and there are ripples elsewhere.

There’s a lot of cool there I don’t want to spoil, but folks will note that the security on the locker room (such as it was) has changed. So you’re not just imagining things.

Other recent changes include:

  • Intercept data now appropriately drops some code. Thanks for the suggestion, bonbon.
  • Hawk’s request regarding his errant member in the Slags should now show up in your quest log. Thanks Steaming for getting me on this track.
  • Also, we have a ton of typo fixes thanks to Mag, Hotpho, Sir Cheddar, Cristiona, Dennis, Vholes Piper, Factitious, Nyther, and Thrillhouse. Not kidding. There were a lot of typos.

P.S.: There will probably be a bit more Slags-quest related touching up as the Survivors’ Quest looms closer. Nothing huge, mostly just implementing suggestions I’ve let pile up.


Ho ho ho

Friday, December 11th, 2009

Nice handful of updates and new features heading into the holidays.

  • New characters now start with an extra day’s Energy, Body, and Hunger to help them start off on the right foot. Good suggestion, Sir Cheddar.
  • You can now set yourself to other positions along with being leader in a gang, allowing you to receive the recently added recruitment notices among other things. Thanks Mag!
  • Added some missing quest log text thanks to Plus4 and Wyrd.
  • Fixed an weird interaction between Secrets of the Cube and Dreamslayer. Nice catch, Genesis Rhapsodos!
  • And a special thank you to Mag, Thrillhouse, Dyffryn, Wyrd, Vholes Piper, and Caradal for helping stomp some typos.

And did you see that? It looks like it’s starting to snow.


Week’s Updates

Thursday, October 22nd, 2009

Lots of updates this week. I’ve been puttering around fixing stuff and haven’t gone back to actually post the list, so I apologize if I missed anything.

  • Made some sneaky improvements to the riot quest. Good suggestions, Llamaman and Plus4.
  • Lo should now respond to Dr. Amundsen’s death properly. Good catch, Soulmech.
  • Hitting Enter will search the Mall properly now in Internet Explorer. Thanks for the bug report, Polygon.
  • The Ghost Ship should now show up in Completed Quests. Good call, Llamaman.
  • Fixed some weirdness with Mikhail acting as questgiver if you let Lo die. Good catches, Happy Yeti and Factitious.
  • Targeting a hacking defense twice won’t make the targeting arrow go away anymore. Thanks Wyrd!
  • Entering hacking from an encounter will now work properly if you only have 1 energy left. Good eyes, Happy Yeti.
  • Corrected an issue with Time Bomb not entirely destroying defenses. Thanks JTN2002!
  • I broke Kingly Favor and Ghoultouched with code for the new donation item. Thanks to xKiv, Bonbon, and Borkman for helping me track these down.
  • Also corrected a whole load of typos thanks to Mag, plus4, Wyrd, PaidPiedPiperPal, Blarghgh, Jick, and Thrillhouse.

Also, bats.