Posts Tagged ‘GoldS’

Cyberbugs

Friday, August 12th, 2011

Most of these bugs weren’t actually with cybernetics, which had a shockingly smooth launch one the lab opens its doors *pats back*

I just really wanted to say “cyberbugs.” Like who wouldn’t want a beetle with cyberlegs? If nothing else, so you could say “What sort of maniac would put cyberlegs on a beetle?”

  • Fixed a bug making cybernetics grant their bonuses properly. Good (cyber)eyes, Viscerator!
  • Your white list status (or lack thereof) is mentioned in the Leave Gang section of your Gang screen. Good suggestion, Sir Cheddar.
  • Marked some items as equippable properly, thanks to GoldS.
  • You can now redirect shipments if you’re hacking while looking at a mirror or reading a book. Good catch, Mag.
  • Watching ice freeze now properly results in frozen ice. Thanks, Francis Vixen!
  • And some typo fixes from Cryptodynamic, Mag, Factitious, Liasi, Cank, Sir Cheddar, Vholes Piper, and Thrillhouse. Wooo! Go team!

Note that this update is completely unrelated to Metroplex Day, which is tomorrow. You can’t combine the metaphorical cyberbug with a firework to make some sort of giant beetle firework.

Although if you find a way to enter metaphors in the crafting system, you should probably let me know.

Cheers!
Kinak

Sushi, pistols, and bites, oh my!

Monday, June 13th, 2011

The last view updates and some bug fixes: digest edition.

  • Added a bit of bite to broken bottles. Thanks for the suggestion, Francis Vixen.
  • Mouth-based attacks now interact properly with hats that cover your mouth. Thanks for the push, BigBellyJarelli.
  • Added some new pistol crafting recipes.
  • Eating sushi should no longer throw in_array() errors. Thanks Cryptodynamic, The Fop, and Liasi.
  • Resolved an issue that made Zack’s unavailable. Thanks GoldS!
  • Fixed an issue making the shiny new restored pistol unequippable. Thanks again, BigBellyJarelli!
  • Also sorted out some typos thanks to rxzambrana, xerf, and Mag.

    Cheers!
    Kinak

Intercontinental Bugfixes

Saturday, May 14th, 2011

So, here’s the list of bugs from slightly before I left through now. I should be caught up now, so if there’s anything you sent in that dropped through the cracks, let me know. Also sorry if I missed anyone that reporting a bug, my records are a bit scattered.

  • Cleaned up some issues with 05Cleaner and killing sites at the end of the virus event. Thanks to Al, GoldS, Cryptodynamic, Thrillhouse, Dead_Eye, and Francis Vixen for the bug reports.
  • Corrected a pair of bugs allowing free access node searches, thanks to Factitious and Cryptodynamic.
  • Sorted out a serious bug related to multi-using items. Thanks GoldS!
  • Then fixed multi-selling blackmail material, which I broke there. Good catch, Dennis!
  • Made the personal comm dish properly craftable thanks to Liasi.
  • Also made the Crystallized Octopus Eye craftable under normal circumstances. Thanks for the dark magic, GoldS.
  • Removed a few more hanging Docks references. Good eyes, Heriodule.

And a couple changes:

  • I might be opening a can of worms here, but the Gang Boss now responds to ties, driving home a bit more of your character’s nature. Thanks to Liasi for this one.
  • The Jitters are now a touch more controllable. Thanks to Francis Vixen for the suggestion.

Also fixed up some typos thanks to Cryptodynamic, Al, Francis Vixen, and Mag.

Cheers!
Kinak

March Bug Fixes

Thursday, March 31st, 2011

It occurs to me that I haven’t done a master bugfix post in a while. How do I know? Because I have a giant pile of them to post. Enjoy!

  • Corrected an infinite items bug, thanks to GoldS. If GoldS was a country, I’d be waving a little GoldS flag right now.
  • Fixed a bug that made Gang Warfare unavailable. Thanks for catching that, cudgelist and DerMagus!
  • Undestroyed the Metroplex University Computer Lab. Thanks for the bug reports Argeth, Liasi, and Mosquito.
  • Fixed a funny issue where the links on the Golden Chip leaderboard were going to random gangs. Good eyes Mag and Francis Vixen.
  • Corrected a bug preventing the Signal Tracker from being sold, back when it was sellable… which it isn’t anymore… Thanks for unbreaking the event, Happy Yeti and DoctrZombie.
  • The mouseover for the Waterfront now appropriately says The Waterfront rather than The Docks. Thanks for the new eyes on that Heriodule!
  • I have a note here that says “Broke the news to 05Cleaner (Argeth)” Not sure time I meant, but Argeth’s reported a lot of issue’s with 05Cleaner’s dialogue. Thanks!

Also thanks to Mag, BigBellyJarelli, Thrillhouse, Cank, Factitious, Elliotbay, OgremanSam, Cryptodynamic, Al, Sir Cheddar, and GoldS for catching some typos. That… is a lot of typos. Seriously, thanks :)

Cheers!
Kinak

A Few Updates

Saturday, December 11th, 2010

Between resting and working on Christmas, I’ve squeezed in a few updates.

  • You can now retrieve items from Zack multiple times a run (for example, if it spans seasons). Thanks for pointing that out, Al.
  • Added conversation options to Zack regarding the seasonal reset rewards. Good call, Mag.
  • The OmniMall now sends messages to gift receivers explaining how to get their gifts if they don’t already have OmniMall access. Thanks for the suggestion, Sir Cheddar.
  • Fixed a few bugs preventing seasonal reset rewards from being handed out in a timely fashion. Thanks Mag and Factitious!
  • Corrected a bug where stuns weren’t consistently disrupting Techniques that depend on their predecessors (like Swordplay). Thanks Xerf!

Also thanks to Xerf, Suuljin, Cryptodynamic, Mag, Factitious, and GoldS for their continued effort typo-slaying.

*wanders off humming “Blessed is the OmniMall”*

Cheers!
Kinak

Happy November!

Monday, November 1st, 2010

Halloween has come and gone, but a few new friends are here to stay (in the Happy Hour). Thanks to Glass for getting that thought process moving.

We’ve also got some other updates:

  • Old messages are now deleted based on how long it’s been since they were read, not since they were sent. Thanks to Morwen for the suggestion.
  • Simple crafting now allows you to use recipes at 0 Energy. Thanks for the bug report, Fashtas!
  • Expanded the quest log for the Slags Antidote quest a bit. Thanks Perrers!
  • Bait Bluegill should now interact correctly with other baits. Good eyes, Mike_Liviar!

Thanks to Cryptodynamic, Mag, Nyther, Antone, Al, Happy Yeti, GoldS, Metro, and Factitious for typo fixes (Halloween and otherwise).

Apologies if I missed any updates. The last few weeks have been a little hectic :)

Cheers!
Kinak

Weekend Updates

Sunday, September 19th, 2010

First off a couple of updates I mentioned on yesterday’s podcast:

  • You should now be able to make it through the abandoned buildings in the Slags Quest without combat. You’ll notice I didn’t say it was easy or straightforward. Thanks for reminding me about this, Wyrd!
  • Tweaked the difficulty of a few fights in the revamped Sewer Hideout to more closely match their old versions. Thanks for the feedback, TeKRunneR.
  • There’s now a speargun Technique hidden in the most insidious place imaginable. Thanks for nudging me on this one, Mag.

And some more suggestions:

  • The Charnel House (first time) should respond a little more cleanly to leaving and reentering the premises. Thanks, Llamaman!
  • Errors when sending messages now returns your subject and text. Thanks for the suggestion, TeKRunneR and Wyrd.
  • You can now see your day and energy count for your current reset on your character sheet until you choose your survivor. Good thought, Xerf!
  • Aqua Regia now works on the Slags Lab doors. Good call, Llamaman.

And fixed some bugs:

  • Corrected an error where you weren’t always flagged as knowing about Yggdrasil. Good catch, Llamaman. Added a bit more conversation since I was thinking about it, too.
  • Fixed a script running twice on the gang boss fight. Thanks TeKRunneR!
  • Corrected some errors with the mushroom folk in the sewers. Thanks Factitious.!
  • Sorted out a long-standing bug with the scanners. Good catch, Xerf!
  • Special underwater fights now properly stay underwater. Thanks for the bug report, Thunderbird!

We also have some typo fixes thanks to Al, Mag, GoldS, Wyrd, and Argeth! Wooooooo!

And, I’m spent.

Cheers!
Kinak

Suite Update

Thursday, June 17th, 2010

Suites, the equivalent of outfits for Programs, are now in. Yay!

The main difference you may note is that suites will uninstall any running programs that weren’t in the suite. So, where an empty outfit won’t do anything, an empty suite will turn off all your programs. It should make sense when you use it.

Also, putting on an outfit will install the suite of the same name (if you have one). The reverse is also true. The outfit is put on first regardless.

While I was in there, I made processor messages in the data tab a bit clearer (hopefully).

Also brought in some bug fixes:

  • Fixed effects that trigger on damage to be evadable. Thanks Llamaman!
  • Corrected an issue that was causing evasion to display double the amount you actually evaded. Thanks for the bug report, Al!
  • Reworked the Dock Song quest logs. Thanks Vholes Piper and Llamaman.

Thanks to Argeth, GoldS, Mag, and especially Glass for some typo corrections.

Cheers!
Kinak

Bits and Pieces

Wednesday, June 2nd, 2010

I’ve mostly been unpacking and working on the Survivors’ Quest, but I’ve also snuck out a few changes. Nothing too major, but wanted to make sure they didn’t get lost down the memory hole.

  • If you have a Christmas Tree up, your ornaments are visible from your profile. Thanks to Al for finally prodding me into implementing it.
  • Rankings (Fishing, Chess) should now be reset properly by the beta reset. Good catch, Xerf!
  • Maxwell’s rewards should be working properly. Thanks for the bug reports, Al and Argeth!
  • Exclusive buffs like music and fishing lures should display a little more cleanly. Good call, GoldS.
  • I added some more interactions with the Slags Medical Files. Thanks for the suggestions, Llamaman.
  • As mentioned on the podcast, added two new avatars.
  • And a big “thank you!” to Mag, Borkman, Vholes Piper, Nyther, Cryptodynamic, and Glass for reporting typos.

Cheers!
Kinak

Fishing for Updates

Tuesday, May 18th, 2010

Hey everybody! We’ve got a nice round of updates and bug fixes here that I figured I’d mention.

  • Added some mushroom related goodies. Thanks for the inspiration RazielSonofKain!
  • Gang messages now have a ‘Send to All’ feature from the gang screen. Good suggestion, Glass!
  • Made fishing start working again after the update. Thanks to Sir Cheddar and Cryptodynamic!
  • High Test line encounters should properly grant XP and give continue on options. Thanks Sir Cheddar!
  • The Ghoul King should now correctly report the number of favors he owes you. Thanks, Neongrey!
  • Corrected a bug where certain sushi wasn’t working properly. Thanks Al and GoldS for the bug report!
  • Also corrected a load of typos thanks to GoldS, Glass, Ricket, RazielSonofKain, Sir Cheddar, and Mag. Especially Mag.

Cheers!
Kinak