Posts Tagged ‘Happy Yeti’

Helping Hand

Tuesday, October 5th, 2010

Okay, a couple of friendly additions for new players today:

  • There are now combat hints from when you start out to when you start including new techniques in your deck. This covers basic Chain creation, some strategy, and interface stuff.
  • There’s also a backstory blurb when you first log in (or reset).

The combat hints won’t fire if you have hints turned off in the account preferences. If you want to see them as an existing player, turn those on, then switch to a deck with the four basic techniques.

If you want to see the new blurb, go to Southside :)

Also fixed some bugs:

  • Corrected an ancient issue causing negative duration buffs. Thanks Llamaman!
  • Officer Stone can now be unlocked properly again. Thanks for doublechecking with me, Xerf, I appreciate it.
  • Pain Incarnate can now hurt you. Thanks for the bug report, Cryptodynamic.

And some typo fixes thanks to xKiv, Cryptodynamic, Sir Cheddar, Metro, Mag, Argeth, Glass, Happy Yeti, and Vholes Piper. Seriously! Nine players! Go go team typokiller!

Cheers!
Kinak

A parcel of bug fixes

Tuesday, September 14th, 2010

Here’s the list of updates and bug fixes from the past weekend. Which, so far, contains shockingly few Sewer Hideout related bugs. I’ll hold my tongue for now, though :)

  • The l, s, r, and c keys now work in physical and net combat for the appropriate buttons.
  • Saber is no longer quite so unshakable. Thanks for the bug report, Llamaman!
  • Fixed several errors with Cracked Spores. Thanks Happy Yeti!
  • Corrected an issue trading with our Mushroomy friends in the sewers. Thanks for pointing that out, TeKRunneR!
  • You now need a warehouse ID rather than a liquefied Eclipse to try and swipe into the warehouse office. Don’t ask why, it’s funnier this way. And thanks to Llamaman for pestering me until I realized why some people were seeing the option properly.
  • Thanks to Mag, Happy Yeti, Glass, and TeKRunneR for shoring up some of my spelling and grammar. Hip hip hooray!
  • And a special thanks to Sir Cheddar for verifying the game worked properly from Hong Kong after we received some bug reports. Much obliged!

Cheers!
Kinak

Weekend Labor

Monday, September 6th, 2010

Fixed an absolute boatload of typos this weekend, thanks to Mag, Nyther, Cryptodynamic, Happy Yeti, Llamaman, and Cryptodynamic.

I also sorted out some other errors, like:

  • Corrected a display bug where damage wasn’t displayed correctly using Reactive Defense. Thanks for doublechecking my math, TeKRunneR!
  • Dr. Amundsen now has a more realistic view of her chances of cracking the PDA after examining it. Thanks for the suggestion, Xerf!
  • Black Liquor now works, thanks to Argeth. In other news, Argeth has challenged Cryptodynamic’s position as reporter of all pearl-related bugs ever.
  • Practiced Step now displays differently underwater. Thanks Nyther!

Cheers!
Kinak

Little Fixes

Thursday, August 19th, 2010

Have mostly been recovering from illness (curse you GenCon!) and the Survivors’ Quest (curse you Survivors!), but we’ve got some new fixes in place.

  • Cover Fire is being given out properly (not a broken weird copy). Thanks TeKRunner!
  • You can appropriately melt Achromatic Ingots back down with chemistry. Thanks for the chemistry madness, Vholes.
  • Most of the pearls can probably be sold now, single-handedly thanks to Cryptodynamic, Metroplex’s resident Pearl Baron.
  • Corrected a bug where you could switch gear and do all sorts of other stuff in the middle of a location-specific hacking encounter. Thanks Xerf, appreciate the report.
  • The Extreme Fishing XIII board should display properly now when you’re mid-reset. Good catch, Mag!
  • Halloween Spirit now works consistently with Christmas Cheer, thereby avoiding all-out war between the holidays. Thanks to Amasius on this one.
  • Joytime Products will no longer try to ship you negative Fae Plushes. Thanks Happy Yeti!
  • Also fixed up a bunch of typos thanks to Borkman, Happy Yeti, Glass, Mag, and Cryptodynamic. Yay for typo fixes!

Stay tuned for the podcast next week, in which I’ll reveal if I’m crazy enough to roll out some content before Halloween.

Cheers!
Kinak

Back From GenCon

Monday, August 9th, 2010

So, I’m back from the best four days in gaming and caught up on bug reports. Also sick as a dog, which is how this tends to work.

  • One of the branches of David’s quest wasn’t completing properly. Thanks for the bug report, xKiv!
  • The buffs from Cinematic Dodge had been broken for a while but should be working now. Good eyes, TeKRunner!
  • The Cured Shark Hide is craftable. Good catch, Sir Cheddar!
  • Burning Ectoplasm actually does damage like it’s supposed to. Thanks Cryptodynamic!
  • On a totally unrelated note, you can no longer take negative damage from things like Burning Ectoplasm. Thanks Llamaman!
  • Fixed some quirks resting in the lake. Thanks for the bug reports, Vholes and Der Magus!

Also, thanks to Mag, Argeth, Llamaman, Vholes Piper, Cryptodynamic, Nyther, Amasius, Happy Yeti, TeKRunner, borkman, and Al for help sorting out some Survivors’ typos. So… many… typos.

Cheers!
Kinak

Survivors’ Fixes and GenCon

Wednesday, August 4th, 2010

I just wanted to give a hearty “thanks!” to everyone who provided feedback on the Survivors’ Quest and helped get things fixed up. My list is Sir Cheddar, Cryptodynamic, Valliant, Argeth, Mag, Happy Yeti, ThunderBird, TeKRunner, and Plus4. Sorry if I missed anyone.

Timing’s pretty good. As the bug reports are starting to slow down a touch, I’m heading to GenCon. I’ll be keeping an eye on things from there, but mostly just enjoying my vacation, so try not to request too many sweeping changes :)

Cheers!
Kinak

Post-Quest Updates

Tuesday, May 11th, 2010

So I got a little stuff done last night while waiting for folks to test out the quest and wanted to mention the updates here.

  • Rewrote a lot of crafting, like a lot of crafting, which will make it a lot easier for me to add new recipes in the future. And paves the way for remembering experimental recipes between resets.
  • As an upshot of that, most recipe results are now clickable for the item description. Thanks to GoldS for the suggestion and Glass for helping me get everything working.
  • I also reworked how curatives (which is to say things that remove effects, like Slags Antidote or the Street Doc) work, which should have them working more consistently. There weren’t many visible changes, and most of them good, but I won’t promise anything.
  • Fixed up a lot of little things and a few big things with the new quest thanks to Cryptodynamic, Argeth, Goferchan, Happy Yeti, and GoldS.
  • Messages past their timeout won’t be deleted on the pageload you’re trying to save them. Sorry about that Shademaster00, but thanks for the bug report.
  • The new capitalization change in the account preferences page should be working properly. Thanks Sir Cheddar!
  • Having the id equipped wasn’t allowing folks into the Slags Lab for a while. That should be working properly now. Thanks for the report Cryptodynamic!
  • Also, we’ve got a great round of new content typos from Cryptodynamic, RazielSonofKain, Argeth, Borkman, Mag, and Sir Cheddar! Thanks, everyone!

Cheers!
Kinak

Week’s Updates

Thursday, October 22nd, 2009

Lots of updates this week. I’ve been puttering around fixing stuff and haven’t gone back to actually post the list, so I apologize if I missed anything.

  • Made some sneaky improvements to the riot quest. Good suggestions, Llamaman and Plus4.
  • Lo should now respond to Dr. Amundsen’s death properly. Good catch, Soulmech.
  • Hitting Enter will search the Mall properly now in Internet Explorer. Thanks for the bug report, Polygon.
  • The Ghost Ship should now show up in Completed Quests. Good call, Llamaman.
  • Fixed some weirdness with Mikhail acting as questgiver if you let Lo die. Good catches, Happy Yeti and Factitious.
  • Targeting a hacking defense twice won’t make the targeting arrow go away anymore. Thanks Wyrd!
  • Entering hacking from an encounter will now work properly if you only have 1 energy left. Good eyes, Happy Yeti.
  • Corrected an issue with Time Bomb not entirely destroying defenses. Thanks JTN2002!
  • I broke Kingly Favor and Ghoultouched with code for the new donation item. Thanks to xKiv, Bonbon, and Borkman for helping me track these down.
  • Also corrected a whole load of typos thanks to Mag, plus4, Wyrd, PaidPiedPiperPal, Blarghgh, Jick, and Thrillhouse.

Also, bats.

Cheers!
Kinak

Updates

Tuesday, September 1st, 2009

I probably mentioned getting sick after GenCon (because that’s how I roll). I’m almost useful again, just getting back into the swing of things.

  • The Omnimall now opens the first time you visit the net after completing the main quest. As far as experiments go, having it open with the Net was interesting, but ultimately not worth pursuing.
  • The “Unplug” links should work consistently now, not giving errors about not being connected. Thanks Dfmchfhf.
  • Fixed some weirdness with the interaction of multiple file scan programs. Good catch, Rykar!
  • The gallery visor should now give a more appropriate message if you are not part of a gang or your gang doesn’t have any target galleries. Thanks for checking that one, Harrakan.
  • And thanks to Dfmchfhf, Argeth, Happy Yeti, fr00d, and Sir Cheddar for help ferreting out some typos. :)

Cheers!
Kinak

Catch Up Caught Up

Tuesday, June 30th, 2009

Done with Origins and caught up on all the bug reports and typos from over the Con. I’ve got a pile of drop-dead awesome art from Puyo and am looking forward to filling the Survivor’s quest with it.

  • Evasion Power is now working properly. Great catch, Starwed!
  • Descriptions in the Mall should now come up consistently. Thanks to Man Mobile and Zelandoni for helping me sort this one out.
  • Asking the bartender “What’s the News?” no longer costs Energy. Thanks to Jick for the suggestion.
  • Extra warehouse security badges are now salvagable. Thanks to Man Mobile for the suggestion here.
  • Added some more University-relevant melee weapons, related to armory. Thanks to Argeth for the idea.
  • Added a pair of new avatars for the gang warriors out there.
  • Also fixed a bunch of typos. Thank you Valera, Happy Yeti, Man Mobile, PaidPiedPiperPal, The Kitchen Sink, and Shademaster00 for the help.

Also, rumors that Midgard was forced to return to its pre-Incident designs for the SD1 drones are completely without merit. Nothing to see here.

Cheers!
Kinak