Posts Tagged ‘Argeth’

Updates

Tuesday, September 1st, 2009

I probably mentioned getting sick after GenCon (because that’s how I roll). I’m almost useful again, just getting back into the swing of things.

  • The Omnimall now opens the first time you visit the net after completing the main quest. As far as experiments go, having it open with the Net was interesting, but ultimately not worth pursuing.
  • The “Unplug” links should work consistently now, not giving errors about not being connected. Thanks Dfmchfhf.
  • Fixed some weirdness with the interaction of multiple file scan programs. Good catch, Rykar!
  • The gallery visor should now give a more appropriate message if you are not part of a gang or your gang doesn’t have any target galleries. Thanks for checking that one, Harrakan.
  • And thanks to Dfmchfhf, Argeth, Happy Yeti, fr00d, and Sir Cheddar for help ferreting out some typos. :)

Cheers!
Kinak

Avatars and Others

Tuesday, August 25th, 2009

A pair of unrelated Avatar changes:

  • You can now change Avatar in the account preferences screen, whether or not you are in Gang Warfare.
  • There are two new avatars available.

And some bug fixes:

  • Crashing will now properly stop hackers and defenses from acting. Thanks Starwed!
  • Piercing is now described (in mouseover) where it shows up. Good suggestion, Wyrd.
  • Pressing Enter in the outfit text box should now save the outfit instead of changing to something random. Thanks to Valera, our dedicated “making sure Enter works in every text box” checker :)
  • For the trifecta of “strange things found in misdirected shipments,” cans are not sugar. Thanks Llamaman!
  • Using “Clear” in net combat shouldn’t result in an incorrect memory display anymore. Good catch Starwed.
  • Yellowed Maps no longer pretend to be multiusable. Good catch, Cryptodynamic.

And, of course, we have a bunch of typo fixes thanks to PaidPiedPiperPal, Rykar, Argeth, Slyspawn, and Valliant. Thanks everyone :)

Cheers!
Kinak

The bugs, they are fixed

Tuesday, August 4th, 2009

Just a couple updates over the last few days, mostly bug fixes.

  • The Gang Warfare subscreen shouldn’t get confused between offense and defense anymore (it was displaying control of the area after successful offense). Excellent catch, Mag!
  • The Southside Park quest should prevent you from getting Carlos and the bum on your side at the same time now. Thanks for finding this one, Wyrd.
  • Fixed a bug with certain stranded sailors counting twice in the Ghost Ship quest. Thanks for the excellent bug report, Juntao.
  • Corrected some problems with watching Television healing more than just chillin. Thanks Rykar and The Kitchen Sink!
  • Your character pane should now refresh after getting beaten up by Shard, rather than showing you as having hit points. Thanks for the bug report, Mr. Green!
  • And, last but not least, corrected some typos from Rykar, Borkman, and Thrillhouse. Thanks!

Also, the Living Sludge enemy, from the shoreline, now… interacts with the containment suit. Good suggestion, Argeth.

Cheers!
Kinak

Updates

Sunday, July 19th, 2009

Just wanted to post the updates from the last few days.

  • There’s a new melee Technique snuck in. Thanks to PaidPiedPiperPal for the suggestion.
  • Items with Neural Links (allowing you to play Neural Recordings) are now labeled in their effects. You can still use them from your inventory.
  • Names on the Recruitment pane in the Gang Screen now link to people’s profiles. Good suggestion, Mag.
  • Broke up a confusing choice between “rushing in to help” and “rushing in to kill people” on the pre-quest Docks. Thanks, Argeth!
  • Buffed brass knuckles so starting melee would have a little more beatdown potential. Thanks for starting this conversation, Jick!
  • Pressing enter in the gang stash sale fields doesn’t always sell arms. Thanks, Valera!
  • Fixed some weirdness with the Prototype Coat use ability. Thanks, Zelandoni.
  • Also, thanks to Zelandoni, Insanity Prawn Boy, Mag, and Queztatlapoca for help finding some typos.

Cheers!
Kinak

Updates

Friday, July 10th, 2009

Bunch of little updates today. Mostly been working on the Survivors’ Quest and exciting server issues, but found time for some updates.

  • There’s now better information for the Gang Log about your members finally getting control of areas. Thanks to Mr. Green for making me realize I hadn’t done this already.
  • Totally rewrote how Petrol Splash works. It should function as advertised now. Thanks to Harrakan and The Kitchen Sink for their good, detailed bug reports.
  • There’s now a ‘Modify Checked’ at the top of your inbox too. Good suggestion, Mr. Green.
  • Usable skills will now work properly even if you’re in the middle of changing capitalization or setting your gender. Thanks Sir Cheddar!
  • Going through Beta Reset shouldn’t kick you out of Chat anymore. Thanks for the report Mr. Green!
  • Typos hunted and eliminated thanks to Thrillhouse, Man Mobile, The Kitchen Sink, Valera, and PaidPiedPiperPal.

Also, in the department of vague patch notes:

  • Unearthly coins trigger text was occasionally missing some text, which should be fixed now.
  • Quantum Mechanics should now be giving headaches properly.
  • There’s now another use for Cups of Joe. Thanks for the suggestion Argeth!

In the background, I’m working on the Survivors’ Quest. There are two big blocks that I can push separately, so I’ve been hard at work on the first.

Also, I was just looking at the old blog posts and it’s been almost a year since Metroplexity launched. August 13th, mark your calendars :)

Cheers!
Kinak

Happy Fourth!

Sunday, July 5th, 2009

Recovering from the festivities yesterday (yay! fireworks!) and working on Metroplexity.

A few updates:

  • If you’re in chat as the daily shutdown approaches, there’ll be notices at the 10 and 1 minute mark. Thanks for the suggestion, Sir Cheddar.
  • There is now an account option to make “Metros” appear as an option in your header. Good suggestion, Artie Effham.
  • Gang Messages now appear in the edit box if you want to make minor changes. Thanks to The Kitchen Sink for poking me on this one.

And some bug fixes:

  • Avatars will be awarded appropriately to those first entering Gang Warfare. Thanks to The Kitchen Sink and Zelandoni for helping me sort this one out.
  • Private gangs will now appropriately be private (they were displaying if you were whitelisted to any gang, not just that one). Thanks, Olaf!
  • Smugglers in the Slags and the University are no longer confused as to who’s where. Thanks for the testing Valera!
  • Petrol Splash should now set the other guy on fire when defending in Gang Warfare. Good catch, Starwed.
  • Mikhail shouldn’t get really confused anymore when you don’t have any Eclipse in your inventory. Wouldn’t have found it without you, Olaf!
  • For some strange reason, PaidPiedPiperPal keeps wanting his Gang Jacket combines to not turn into coffee grounds. Crazy, I know, but I keep fixing them anyway.

Also, a nice batch of typos from DudeAtHome, PaidPiedPiperPal, Argeth, Borkman, Man Mobile, and Al!

Big thanks to everyone for keeping up with bug reporting. I’m plugging away at the Survivors’ Quest. The main quest won’t be ready for a while, but I’ve got some goodies lined up to keep things hopping in the mean time.

Cheers!
Kinak

Catch Up Caught Up

Tuesday, June 30th, 2009

Done with Origins and caught up on all the bug reports and typos from over the Con. I’ve got a pile of drop-dead awesome art from Puyo and am looking forward to filling the Survivor’s quest with it.

  • Evasion Power is now working properly. Great catch, Starwed!
  • Descriptions in the Mall should now come up consistently. Thanks to Man Mobile and Zelandoni for helping me sort this one out.
  • Asking the bartender “What’s the News?” no longer costs Energy. Thanks to Jick for the suggestion.
  • Extra warehouse security badges are now salvagable. Thanks to Man Mobile for the suggestion here.
  • Added some more University-relevant melee weapons, related to armory. Thanks to Argeth for the idea.
  • Added a pair of new avatars for the gang warriors out there.
  • Also fixed a bunch of typos. Thank you Valera, Happy Yeti, Man Mobile, PaidPiedPiperPal, The Kitchen Sink, and Shademaster00 for the help.

Also, rumors that Midgard was forced to return to its pre-Incident designs for the SD1 drones are completely without merit. Nothing to see here.

Cheers!
Kinak

Other Updates

Wednesday, June 3rd, 2009

Along with the donations page, I’ve managed to sneak in some other changes and fixes.

  • There is now a Completed pane of the Quest Log. Thanks to Metro and razielsonofkain for the suggestion.
  • When loading the login page, the username field should get focus automatically. Thanks bonbon for the suggestion.
  • Buffs granted at the end of combat shouldn’t decrement right away. Good catch, Argeth.
  • On the Docks, the two choice encounters with dockhands (for coffee and armwrestling/fishing pole) have been combined into one. Thanks for pointing this out a while back, razielsonofkain.
  • Gangs with quotation marks should now display correctly in player’s profiles. Thanks Olaf!
  • The gang description preview should no long display the BRs to go along with your newlines. Thanks for the bug report, The Kitchen Sink.
  • Also, thanks to Mag, The Kitchen Sink, Argeth, DanBob, and Wyrd for some typo catches! Yay Typos!

Also a couple fixes on the new University update:

  • The quest log for the extended Hawk subquest shouldn’t jump ahead if you’ve calmed down the Quad. Thanks Wyrd!
  • When defeating The Hammer, he will not display debug information, as appropriate as that may be for his character :) Thanks Lord Finisher and Olaf!
  • Hawk will still be available to talk about your friends after the Trouble on the Docks quest. Good catch, Starwed.

Cheers!
Kinak

Post Update Cleanup

Tuesday, May 19th, 2009

As you’d imagine, we’ve got a good batch of fixes from the Gang Warfare update. There were actually fewer than I was expecting, which is nice.

Here’s the list:

  • Beancounters should now be labeled consistently across screens rather than being “Stash” in some places and “Beancounters” others. Thanks, Mag, for pointing this one out.
  • Your currently selected Avatar is now displayed first (with explanation). Special order for PaidPiedPiperPal.
  • Old NPC messages (from contacts) are now cleared when you Beta Reset. Thanks for the suggestion, LlamaMan.
  • Brutality was still irritatingly common. That should be fixed now. If it went to far in the opposite directly, we’ll tweak more. Thanks to The Kitchen Sink for the note.
  • The smuggling section in the ‘Gang Stash’ tab now displays the amount you have spent on smugglers, regardless of whether you have any profits to give them. Good suggestion, PaidPiedPiperPal.
  • Adding profits to your smuggler doesn’t wait for you to reload the page to correctly display profits. Good catch, The Kitchen Sink.
  • Fixed a bug right at release where installing a smuggler required you have a smuggler. <_< >_> Thanks, PaidPiedPiperPal.
  • Also had a heaping helping of typos reported by Argeth, Man Mobile, PaidPiedPiperPal, and The Kitchen Sink.

Thanks everybody!

Cheers!
Kinak

Recent Updates

Sunday, May 17th, 2009

I haven’t been keeping up as much with posting updates as I normally am, due to the Gang Warfare work. But here’s the list, as best I recorded:

  • Buffs in the character pane will be sorted by how much Energy they have remaining. Good suggestion PaidPiedPiperPal.
  • Multicrafting (and other activities taking multiple energy) will now tax buffs as they should. Thanks for the bug report, Wyrd!
  • You can no longer deal negative damage with Area of Effect attacks. Thanks Valliant, for the catch.
  • Lo should now be satiated with one Eclipse. What a lush. Thank you, Mr. Green for pointing this one out.
  • We also have a helping of typos from Harrakan, RikiTikiTavi, PaidPiedPiperPal, Argeth, and Metro.

Cheers!
Kinak