Archive for the ‘Updates’ Category

Updates!

Friday, October 2nd, 2009

Have a pretty healthy list of updates and have been churning on the Survivors’ Quest. If I get far enough ahead this weekend, I might just drop in some of the hacking goodies I’ve been hinting at. No promises, but I’m feeling good about it.

There were enough hacking fixes that I broke them out into their own section (below).

General Stuff

  • Ghoultouched’s scaling now caps at a more reasonable level compared to other foods.
  • Your buy offers in OmniMall won’t show up in the sell column. Thanks to PaidPiedPiperPal and dfmchfhf for reporting this one!
  • The conversation with Dr. Thomas about Hawk bailing on the deal is now only available once. Good suggestion, Wyrd.
  • Buying an over/under for the Third Eye at the Happy Hour will now consistently take credits and take them at the appropriate time. Thanks, Al!
  • We also have a nice round of typo catches from Al and Mag. Thanks :)
  • Hacking Stuff

    • There’s now a “Try Again” option when you don’t overcome hacking defenses, but can still access the target. Good suggestion, slyspawn!
    • Sites granting the mimetic sheet recipe should work properly now. Good job not panicking, Mag!
    • Fixed an issue where hacking targets could have duplicate names. Thanks slyspawn!
    • Also corrected an issue where targets tied to a specific location were showing up in the list. Good catch, llamaman!
    • You can no longer hack at 0 HP. Good catch, slyspawn.
    • Disabled hacking defenses will no longer report back to the main system. Good catch, Argeth.

    Cheers!
    Kinak

    This Week’s Updates

    Tuesday, September 29th, 2009

    A fair amount of updates this week. Mostly today, really. I spent most of the week taking a leg of the Survivors’ Quest from “straightforward” to “wee options!”

    Two things from the “accidental petition” mailbag:

    • Hawk and Dr. Thomas now have explicit responses to you bailing on their deal and trying to free your friends directly.
    • There’s now a link to clear all of your hacking targets, if you’re so inclined. I take no responsibility if you regret clicking it later.

    A bunch of bug fixes:

    • Corrected some issues with adding new hacking targets to the list. Thanks Argeth and Al for your help sorting through this one.
    • Fixed a craaaaaaazy bug where end of round damage could take out an entire group of enemies when paired with an earlier area of effect attack. Thanks to Mag for his spading and patience while I figured this one out. It was quite the doozy.
    • The character pane should now refresh after encounters that cost no energy (reflecting new locations, effect changes, attribute increases, and the like). Good catch, PaidPiedPiperPal.
    • Hacking encounters shouldn’t give ironic SQL errors when you defeat the defenders. Thanks, Argeth and RazielSonofKain!

    Let’s see… SDnanos are now salvagable with interesting results. Thanks, Llamaman.

    Also corrected some typos courtesy of RikiTikiTavi, Mag, Caradal, Thrillhouse, Blarghgh, and Al. <3 Cheers! Kinak

    Updates!

    Wednesday, September 23rd, 2009

    Some fixes today, mostly on the targeting end of things and some bugs that folks have noticed because of it. Kind of interesting to see what shakes out when you expose information folks weren’t seeing before.

    • Killing targets shouldn’t screw up the indicator anymore. Thanks to BeerBuddha, Mag, and RazielSonofKain for those bug reports.
    • Hopefully we’ve squashed the sporadic issues where defenders in net combat would hang on an extra round before dying. Give me a holler if you run into this again. Thanks for the bug report, Rykar!
    • Fixed a really neat bug where certain items were displaying “0 in inventory” incorrectly when using the “Display Listings Only” checkbox in the Mall. Excellent catch, bonbon!
    • The Fractal Understanding effect from the new donation item shouldn’t immediately be taxed Energy as you’re gaining it. Thanks, Rykar.
    • Clicking the same target again won’t hide the indicator anymore. Thanks Al!
    • Added mouseover text to avatars so you can see their names. A suggestion from the forums.
    • Corrected some typos courtesy of Edwahd, Mag, and Argeth.

    And that’s it for today. Other than that, I’ve been working on a sweet puzzle in the Survivors’ Quest content. It’s still a while out, so I’ll be dropping in some other interesting stuff whenever I need a break.

    Cheers!
    Kinak

    Updates

    Monday, September 21st, 2009

    Alrighty, a couple updates over the past few days.

    • When you have multiple opponents in combat or net combat, you should have a little arrow indicator showing which you have targeted. Thanks to Al for the little arrow indicator and everyone who’s tried to convince me to do this over the previous months.
    • The drones that Officer Stone brings on are now appropriately replaced when you’re etheric. Thanks Llamaman!
    • Officer Stone now stops appearing when he goes into hiding to figure out his next step, rather than waiting until he’s finally defeated. Good suggestion, Llamaman!
    • Fleeing from a Gang Warfare fight will give the appropriate name for the person you’re fleeing from. Nice catch Llamaman! There seems to be some sort of pattern with this week’s bug reports, but I just can’t put my finger on it.
    • While I was in working on the targeting update, fixed an issue where net combat would go all sorts of crazy if you disabled the defenses on the right first. Good job, self!
    • Also fixed up some typos courtesy of Mag, fr00d, and Rykar. Thanks!

    Cheers!
    Kinak

    Attributes Update

    Thursday, September 17th, 2009

    Alrighty! It’s been a while coming, but there’s been an overhaul to general attribute usefulness.

    • The way maximum HP is determined has changed. It is now determined by the lower of Strength and Will. In other words, you’ll collapse when either your physical endurance or your force of will gives out.
    • All four attributes now have hard coded uses.
    • The running away system (such that it was a system at all) has been rewritten to give a range of results, stretching to both sides of the current results.

    And some other changes to round out the day:

    • Added some new dialogue for Lo if Dr. Amundsen dies before you’ve rescued David. Thanks to Al for the suggestion and Lord Finisher for helping me debug it.
    • Fixed a bug with Chemical Mixture’s delayed damage in gang warfare. Good catch, Rykar!
    • Corrected some weirdness that was causing a second footer (‘Continue On’, etc.) to appear below noncombats in the Slags Maze. Thanks Shirogane!
    • Cable tangles are now appropriately usable, thanks to Mag.
    • And corrected a whole slew of typos from Caradal, Edwahd, and Mag.

    Cheers!
    Kinak

    XP Distribution

    Wednesday, September 16th, 2009

    Added another way that choices matter, which is always awesome, and sorted out a little weirdness today.

    • Experience gained in combat is now weighted based on your Techniques used. You should still get some experience towards all four, just more towards the ones you’re actively using. Thank you, Al, for reminding me about this.
    • Special messages from the unearthly coin shouldn’t fall under the “Continue On” options anymore. Thanks, Pyren!
    • The experimental coat will no longer count the buffs it just removed towards the new buff it hands out. Good catch, Cryptodynamic!
    • Corrected the fused sword description to actually describe the fused sword. :) Thanks Mag!
    • Fixed a serious Metros breakdown. Thanks for the bug report, RazielSonofKain.

    Cheers!
    Kinak

    OmniMall Upgrades Servers

    Tuesday, September 15th, 2009

    OmniMall has gone through some upgrades and will now remember any item that has been listed there for future searches, even if that item isn’t currently listed or in your inventory. The data began recording today, so items not currently in OmniMall should show permanently the next time they are listed.

    There are some other updates as well:

    • Resolves some issues with today’s new donation item. Many thanks to Al, Zelandoni, and PaidPiedPiperPal for helping me sort this out.
    • Corrected some strange issues that occurred when trying to target destroyed hacking defenses. Thanks, Mag!
    • Fixed the link back from the donations page. Good catch, Ricket!
    • Vigilante encounters in the Sewers shouldn’t refer to Fangs’ setbacks that haven’t occurred. Thanks for keeping me honest, Thrillhouse :)
    • Network Scan and Eavesdropping Tools now allow you to see alerts like the Network Interpreter does. Good suggestion, Llamaman and Argeth!
    • Also fixed some typos thanks to Dfmchfhf, PaidPiedPiperPal, and particularly Mag.

    Cheers!
    Kinak

    Updates! We got updates!

    Wednesday, September 9th, 2009

    Been working on the Survivors’ Quest and this month’s donation item, but have slipped in a few fixes.

    • Buffed Password Guesser so it can now take down multiple opponents. Good suggestion, Rykar.
    • Fixed a bug with that was giving Red Alert on random hacking sites. Thanks to Mag, Argeth, and Llamaman for helping me squash this one.
    • Overkilling an enemy in hacking will now show them as “dead” appropriately. Thanks Rykar!
    • Petrol Splash should now be working as intended. I promise :) Thanks to Pyren for and everyone else who’s helped with this one.
    • Added some new tidbits of information to the MBR Lab. Good idea, Argeth!
    • Also fixed up some typos from Mag, Man Mobile, dfmchfhf, Artie Effham,PaidPiedPiperPal, Pyren, and Fr00d! Thanks, everybody :)

    Cheers!
    Kinak

    Hacking Updates

    Thursday, September 3rd, 2009

    A few updates, almost all hacking related. Because that is how I roll, apparently.

    • One of the ways hacked sites leave the system wasn’t implemented. It should be working now.
    • When fighting multiple defenders in hacking, one being destroyed should now show an appropriate void. Thanks to Starwed, Mag, and Nyther for the bug reports!
    • Sands of Time got a buff so it can now defeat the Firewall tool. Thanks Rykar, for getting me on this train of thought.
    • In a strangely non-hacking update, hopefully fixed a long standing issue where techniques that care what your opponent is doing didn’t care if your opponent was dead. If that didn’t make sense, just ignore it :) Thanks JTN2001!
    • And thanks to Nyther, Thrillhouse, and particularly Mag for some typo fixes.

    Cheers!
    Kinak

    Hacking’s Tendrils

    Wednesday, September 2nd, 2009

    A couple updates today and a touch of new content.

    • Expanded and changed the computer system in Midgard Bioresearch (the lab outside the Slags).
    • You can now learn the Thorough Decompiler recipe. Thanks for the catch, Borkman.
    • And I’ve fixed up some typos thanks to Mag, dfmchfhf, and Polygon.

    Cheers!
    Kinak