Archive for the ‘Updates’ Category

Account Preferences

Friday, June 12th, 2009

Account preferences are in!

They can be accessed at the bottom of your character sheet (click your name in the left pane).

Three things can be modified in there currently:

  • Whether the combat hints (the question marks) are displayed.
  • The default sizes of the frames can be changed permanently.
  • You can set it to display your top level location (Southside Park, The Docks, etc.) in the left pane along with your current adventuring area.

And, possibly most importantly, this means there’s a convenient place to store some other stuff. Which crafting screen you were using will now be stored across sessions, as will which logs you were looking at in the gang logs.

Cheers!
Kinak

Recent Updates

Thursday, June 11th, 2009

Whole bunch of updates from the last couple days.

  • Thanks Jick for pointing a bug where Zack wasn’t redirecting to his shop properly.
  • Combats will end appropriately even if you get Broken Bones in the last round. Thanks PaidPiedPiperPal.
  • Multi using Castor Capsules will give energy appropriately. Good catch, Jimmythy.
  • The close combat needler now has an image. Thanks, Jthizz.
  • The smuggler will now give a hint about why custom weapons aren’t on the list if you don’t qualify for them. Good suggestion, PaidPiedPiperPal.
  • The order for the areas you control should match their order in the agenda list. Thanks for the suggestion, The Kitchen Sink.
  • Your lifetime Gang Warfare record will be reflected on your character sheet, just as it is on your profile page. Thanks for the note, RazielSonOfKain.
  • Also, thanks for some typo fixes by Jick, Wyrd, The Kitchen Sink, Mag, Thrillhouse, Shademaster00, and PaidPiedPiperPal.

I also retooled the way entering and leaving gangs is handled from the back end. This has a couple results:

  • When you leave a gang you are whitelisted to, it’ll remember your rank when you come back. Thanks to The Kitchen Sink for the suggestion here.
  • Leaders can leave the gang if they are not the sole leader. Another The Kitchen Sink special.
  • Getting kicked from a gang by its leaders removes whitelists.
  • I’m pretty sure it’ll properly remove you from Gang Warfare now, so you probably can’t fight yourself anymore. Sorry about that.

Cheers!
Kinak

Combat Updates

Saturday, June 6th, 2009

The big update today is a revamp of how enemies are treated, both NPC enemies and other players in gang warfare. Basically, the game now keeps track of various special traits about each enemy, such as whether they’re a drone and whether they’re wearing a gas mask.

This nerfs some Techniques and buffs others, but is mostly there so things make more sense. No longer will Helicopter Drones have coughing fits!

This was a long standing request, so lots of folks have asked for it. Give yourselves a pat on the back :)

Other Changes:

  • Internet Explorer users should be able to search in the Mall properly now across the board. Thanks to Happy Yeti for reporting this!
  • You can now talk to your old friend Mikhail if you do to the Deli without reading his note, if you so desire. Good sugestion, Argeth.
  • You can now talk to Dr. Amundsen about encryption even after you’ve freed Hel, although the text here will change with the Survivor’s quest. Good catch, Happy Yeti.
  • Fixed a weird crafting error at zero Energy. Thanks, Mag.
  • Also thanks to LlamaMan, Caradal, and Man Mobile for some typo catching :)

Cheers!
Kinak

University Update (Part 2 of 2)

Thursday, June 4th, 2009

So, the second part of the University Update is in. Less new content and more tweaks.

  • Both the rescue fights have a little bit more scripting now. This should cut out the weird, “spend one more Energy to see if they’re dead or rescued” bit by putting that information at the end of the fight.
  • The Shard (David/Lo rescue) fight also has another option to tune the difficulty and risk/reward yourself. This is in addition to the old method, so you can now get a pretty neat spectrum of difficulty.
  • Credits people give you for crates of Eclipse now represents the street price a little better. This is about half overall.
  • Multi-opponent fights, in the Univeristy Quest and elsewhere, should now give you substantially more credits, where appropriate.

Cheers!
Kinak

Gang Log Overhaul

Thursday, June 4th, 2009

There’s been a lot of feedback about how the Gang Log could provide better information since it’s inception. I went ahead and implemented a bunch of them today. Thanks to Man Mobile, Jick, The Kitchen Sink, PaidPiedPiperPal, and everyone else for their feedback.

  • The logs are now filterable. This isn’t 100% yet, because posts older than about noon today aren’t categorized (they’ll all appear under Gang Warfare).
  • Donations to the Gang Stash are now visible in the log. This, coincidently, is why the ‘Stash’ isn’t checked by default in the filter, it’ll probably get spammy.
  • The logs are now kept for 72 rather than 24 hours.
  • For now it’ll remember the chosen filter for the length of your session, but it’ll probably store it permanently once I get account options in.
  • Buying hideout upgrades and unlocking hideout upgrades are now both visible in the log.

Some other updates:

  • Hawk will no longer offer to set your dead friends free. He’s not a great guy, but he’s not that mean. Thanks Man Mobile and PaidPiedPiperPal for helping me sort out what was going on here.
  • Similarly, the watch-coveting Third Eye won’t talk about going to guard a dead Dr. Amundsen anymore. Good catch, RazielSonOfKain.
  • The repeated function errors last night are resolved. Thanks thrillhouse!
  • The ‘Rest Here’ link in the Hideout page will now always rest in the Hideout, even if it has to take you out of your current area. It will warn you first and only take you out if needed (Ghost Ship and Below the Charnel House, specifically). Good suggestion, The Kitchen Sink.

Cheers!
Kinak

Other Updates

Wednesday, June 3rd, 2009

Along with the donations page, I’ve managed to sneak in some other changes and fixes.

  • There is now a Completed pane of the Quest Log. Thanks to Metro and razielsonofkain for the suggestion.
  • When loading the login page, the username field should get focus automatically. Thanks bonbon for the suggestion.
  • Buffs granted at the end of combat shouldn’t decrement right away. Good catch, Argeth.
  • On the Docks, the two choice encounters with dockhands (for coffee and armwrestling/fishing pole) have been combined into one. Thanks for pointing this out a while back, razielsonofkain.
  • Gangs with quotation marks should now display correctly in player’s profiles. Thanks Olaf!
  • The gang description preview should no long display the BRs to go along with your newlines. Thanks for the bug report, The Kitchen Sink.
  • Also, thanks to Mag, The Kitchen Sink, Argeth, DanBob, and Wyrd for some typo catches! Yay Typos!

Also a couple fixes on the new University update:

  • The quest log for the extended Hawk subquest shouldn’t jump ahead if you’ve calmed down the Quad. Thanks Wyrd!
  • When defeating The Hammer, he will not display debug information, as appropriate as that may be for his character :) Thanks Lord Finisher and Olaf!
  • Hawk will still be available to talk about your friends after the Trouble on the Docks quest. Good catch, Starwed.

Cheers!
Kinak

Donations are In

Wednesday, June 3rd, 2009

Okay, the donations page is in along with new face at Mikhail’s to help describe the process and reward a bit.

For the moment, only the basic reward (the Mr. A, if you will, the currency that is both neat on its own and can be used to buy future rewards) is in. I want to make sure the donation system is working properly before I start layering more stuff on top.

The link between us and Paypal isn’t tested out 100%, so there might be some weirdness there. Rest assured that if you donate, you’ll get your present quickly and you’ll be helping debug any problems there may be. In theory, it should be automatic as soon as your donation clears Paypal. Which is pretty cool.

Edit: The automatic processing seems to be working properly. Huzzah!

Cheers!
Kinak

P.S.: As with many things in Metroplex, the reward is a bit more than meets the eye. Zack has some hints.

University Quest Update

Sunday, May 31st, 2009

About half-way through the University quest update, including a bunch of new content on the ganger side of things. Integrating new content like this is tricky so I expect some bugs to slip through. Please give me a holler if they do.

So there are some tweaks to the bossfights on the other side and some tuning of the Eclipse sale prices left to do.

Other updates:

  • Messaging is working again. Thanks to Wyrd and The Kitchen Sink for reporting that.
  • Equipping an item into an empty slot and an item over itself both give better feedback. Thank you, Justin and The Kitchen Sink respectively.
  • The error message when you try to send a message without anything in the ‘To:’ field should be a lot clearer now. Good note, The Kitchen Sink.
  • The quest log entry should show up properly after finding out where Lo is from Mikhail. Thanks, DanBob!
  • Rangefinder Bracelet is now equippable. Good find, The Kitchen Sink.
  • Thanks for typo-finding, Mag

Cheers!
Kinak

More Mall Mostly

Friday, May 29th, 2009

Two more Mall changes.

  • The service charge amount has been reduced (temporarily if not permanently), to 2% minimum 5 credits.
  • You can now retract your own orders directly from the item page. Thanks for the suggestion, The Kitchen Sink.

Some other changes:

  • Lo now acknowledges than you’ve been sent to see Dr. Amundsen. Good call, DanBob.
  • Corrected some typos from Wyrd, who needs no definite article.

Tomorrow is jobhunting and working on the University Quest retool. Some cool stuff coming up there (the quest, not the jobs).

Cheers!
Kinak

Mall Upgrades

Wednesday, May 27th, 2009

Welcome to OmniMall 0.2

Added a couple new hotly requested features and another handful of bug fixes to the Mall today.

  • You can now view your own orders and retract orders you’ve placed. Thanks for the suggestion PaidPiedPiperPal, Shademaster00, and Mr. Green.
  • You can also search for items by category or use category to narrow your search. Good suggestion, Jick.
  • Entering insane values into the mall should give you feedback instead of PHP errors. Thanks for the bughunting, Shademaster00.

Some other fixes/new features as well:

  • The option to show all bonuses from yesterday has already been upgraded. It now updates whenever your bonuses change (if you have it open). Good suggestion, Al.
  • Skill names when you receive them should be clickable like items, effects, and techniques. Good catch, Shademaster00.
  • On a related note, the feedback using the Sea Lord’s Crown should recognize if you’ve already gotten it’s primary benefit. Thanks for the feedback, Shademaster00.
  • Also, thanks to The Kitchen Sink for snagging some typos.

Cheers!
Kinak