Posts Tagged ‘Argeth’

Post-Quest Updates

Tuesday, May 11th, 2010

So I got a little stuff done last night while waiting for folks to test out the quest and wanted to mention the updates here.

  • Rewrote a lot of crafting, like a lot of crafting, which will make it a lot easier for me to add new recipes in the future. And paves the way for remembering experimental recipes between resets.
  • As an upshot of that, most recipe results are now clickable for the item description. Thanks to GoldS for the suggestion and Glass for helping me get everything working.
  • I also reworked how curatives (which is to say things that remove effects, like Slags Antidote or the Street Doc) work, which should have them working more consistently. There weren’t many visible changes, and most of them good, but I won’t promise anything.
  • Fixed up a lot of little things and a few big things with the new quest thanks to Cryptodynamic, Argeth, Goferchan, Happy Yeti, and GoldS.
  • Messages past their timeout won’t be deleted on the pageload you’re trying to save them. Sorry about that Shademaster00, but thanks for the bug report.
  • The new capitalization change in the account preferences page should be working properly. Thanks Sir Cheddar!
  • Having the id equipped wasn’t allowing folks into the Slags Lab for a while. That should be working properly now. Thanks for the report Cryptodynamic!
  • Also, we’ve got a great round of new content typos from Cryptodynamic, RazielSonofKain, Argeth, Borkman, Mag, and Sir Cheddar! Thanks, everyone!

Cheers!
Kinak

Ancient Changes

Sunday, May 9th, 2010

Sometimes you get new features. Sometimes you get new content. Other times you get changes from a past so distant… so remote, few can even remember its name.

It’s worth noting that these are old in the “boring, but might give you peppermints” sense and not in the “gateway to lovecraftian terror” sense. That’s probably tomorrow.

  • Cleaned up the character sheet. It had been a while since it got a round of polish. Highlights include:
    • Clicking on your character name will now take you down to your skills list.
    • The name capitalization change is over in Account Preferences now.
    • The use buttons aren’t all over the place anymore.
  • Clicking on “Send Mail:” or “Inbox:” in your messages will take you down to “Sent Mail:” and visa versa. Thank Mag for saving you all that scrolling :)
  • Argeth reported a bug in… oh, December or so, that required reworking how daily flags are handled. Just sorted that out.
  • Driving Demand now appears in the gang log (under ‘Stash’) per an old request from Umbrage. Good suggestion, sorry it took a while!
  • If you’re ever like “I wonder how long it takes Kinak to fix things that bug him” it had been bothering me that the username and password boxes didn’t quite line up on the login page since I designed it. I just fixed it.

Also our only typo for this time is from Cryptodynamic. Thanks for fighting the good fight, Crypto!

Cheers!
Kinak

Ho! Ho! Huh?

Tuesday, December 15th, 2009

On today’s special holiday episode of the devblog, we have:

  • We’ve added a personal touch to the Abominable Snowman leaderboard, revealing where you stand. Thanks for the suggestion, Man Mobile, and some bug finding from Mag.
  • Horned Snowmen will no longer use their ultimate “Turn your weapon into a Brain Staples Single” attack. Thanks for the suggestion, Mag and Deathknight.
  • Fixed up some icicle errors. Thanks for the bug report, Valera.
  • You now need to be in the Slags to give Hel her Christmas gift of a containment suit. Thanks for pointing this out Pyren and Vholes.
  • Larry’s extra-special gift is likewise better given in person. Good suggestion from a ways back, thanks to Mr. Green.
  • Thanks for some very festive typo fixes from Mag, Valera, Argeth, and Al.
  • Also, the Flying Eyes got an early Christmas present from yours truly.

Cheers!
Kinak

Interface Updates

Friday, December 4th, 2009

We have some interface updates and an interesting bug fix today.

  • Entering chat will now automatically /who for your primary (oldest active) channel. Thanks for the suggestion, Wyrd.
  • Net targets found in searches will now have their names appear as links, saving the need to search through the list for a new site. Good suggestion Harrakan.
  • All clickable or hoverable text in the game should now give a distinct cursor to separate it from all that boring old readable text. Thanks to Wyrd and Al for this one.
  • Resolved an interesting bug where skill bonuses where being double (or, you know, octuple) counted. Thanks to DerMagus and Amasius for reporting it!
  • We’ve also got a parcel of typo fixes from Argeth, Wyrd, Caradal, Mag, and Glass. Thanks!

Cheers!
Kinak

Updates

Thursday, November 5th, 2009

A few updates to record during and after the Halloween madness.

  • Gang logs will now “stack” identical messages if they follow immediately after each other. Good suggestion, Mr. Green.
  • There’s now more feedback after taking care of the Fang’s boss that there’s a bit of work left to do. Thanks, Al!
  • Hitting enter in Firefox/Safari when changing the preferences for pane layout won’t change your avatar anymore. Good catch, Mr. Green!
  • Leaving a channel in chat won’t change which channel you’re speaking into (unless you left that one). Thanks Wyrd!
  • Areas displayed in profiles are now more precise. If anyone can remind me why I didn’t do this before, though, I might change it back :) Otherwise, thanks Al!
  • Tearing silly amounts of items now gives appropriate errors. Thanks, Mr. Green.
  • Also corrected a whole slew of typos thanks to Borkman, PaidPiedPiperPal, Argeth, Pyren, Mag, Artie Effham, and Edwahd

Cheers!
Kinak

Updates!

Friday, October 2nd, 2009

Have a pretty healthy list of updates and have been churning on the Survivors’ Quest. If I get far enough ahead this weekend, I might just drop in some of the hacking goodies I’ve been hinting at. No promises, but I’m feeling good about it.

There were enough hacking fixes that I broke them out into their own section (below).

General Stuff

  • Ghoultouched’s scaling now caps at a more reasonable level compared to other foods.
  • Your buy offers in OmniMall won’t show up in the sell column. Thanks to PaidPiedPiperPal and dfmchfhf for reporting this one!
  • The conversation with Dr. Thomas about Hawk bailing on the deal is now only available once. Good suggestion, Wyrd.
  • Buying an over/under for the Third Eye at the Happy Hour will now consistently take credits and take them at the appropriate time. Thanks, Al!
  • We also have a nice round of typo catches from Al and Mag. Thanks :)
  • Hacking Stuff

    • There’s now a “Try Again” option when you don’t overcome hacking defenses, but can still access the target. Good suggestion, slyspawn!
    • Sites granting the mimetic sheet recipe should work properly now. Good job not panicking, Mag!
    • Fixed an issue where hacking targets could have duplicate names. Thanks slyspawn!
    • Also corrected an issue where targets tied to a specific location were showing up in the list. Good catch, llamaman!
    • You can no longer hack at 0 HP. Good catch, slyspawn.
    • Disabled hacking defenses will no longer report back to the main system. Good catch, Argeth.

    Cheers!
    Kinak

    This Week’s Updates

    Tuesday, September 29th, 2009

    A fair amount of updates this week. Mostly today, really. I spent most of the week taking a leg of the Survivors’ Quest from “straightforward” to “wee options!”

    Two things from the “accidental petition” mailbag:

    • Hawk and Dr. Thomas now have explicit responses to you bailing on their deal and trying to free your friends directly.
    • There’s now a link to clear all of your hacking targets, if you’re so inclined. I take no responsibility if you regret clicking it later.

    A bunch of bug fixes:

    • Corrected some issues with adding new hacking targets to the list. Thanks Argeth and Al for your help sorting through this one.
    • Fixed a craaaaaaazy bug where end of round damage could take out an entire group of enemies when paired with an earlier area of effect attack. Thanks to Mag for his spading and patience while I figured this one out. It was quite the doozy.
    • The character pane should now refresh after encounters that cost no energy (reflecting new locations, effect changes, attribute increases, and the like). Good catch, PaidPiedPiperPal.
    • Hacking encounters shouldn’t give ironic SQL errors when you defeat the defenders. Thanks, Argeth and RazielSonofKain!

    Let’s see… SDnanos are now salvagable with interesting results. Thanks, Llamaman.

    Also corrected some typos courtesy of RikiTikiTavi, Mag, Caradal, Thrillhouse, Blarghgh, and Al. <3 Cheers! Kinak

    Updates!

    Wednesday, September 23rd, 2009

    Some fixes today, mostly on the targeting end of things and some bugs that folks have noticed because of it. Kind of interesting to see what shakes out when you expose information folks weren’t seeing before.

    • Killing targets shouldn’t screw up the indicator anymore. Thanks to BeerBuddha, Mag, and RazielSonofKain for those bug reports.
    • Hopefully we’ve squashed the sporadic issues where defenders in net combat would hang on an extra round before dying. Give me a holler if you run into this again. Thanks for the bug report, Rykar!
    • Fixed a really neat bug where certain items were displaying “0 in inventory” incorrectly when using the “Display Listings Only” checkbox in the Mall. Excellent catch, bonbon!
    • The Fractal Understanding effect from the new donation item shouldn’t immediately be taxed Energy as you’re gaining it. Thanks, Rykar.
    • Clicking the same target again won’t hide the indicator anymore. Thanks Al!
    • Added mouseover text to avatars so you can see their names. A suggestion from the forums.
    • Corrected some typos courtesy of Edwahd, Mag, and Argeth.

    And that’s it for today. Other than that, I’ve been working on a sweet puzzle in the Survivors’ Quest content. It’s still a while out, so I’ll be dropping in some other interesting stuff whenever I need a break.

    Cheers!
    Kinak

    OmniMall Upgrades Servers

    Tuesday, September 15th, 2009

    OmniMall has gone through some upgrades and will now remember any item that has been listed there for future searches, even if that item isn’t currently listed or in your inventory. The data began recording today, so items not currently in OmniMall should show permanently the next time they are listed.

    There are some other updates as well:

    • Resolves some issues with today’s new donation item. Many thanks to Al, Zelandoni, and PaidPiedPiperPal for helping me sort this out.
    • Corrected some strange issues that occurred when trying to target destroyed hacking defenses. Thanks, Mag!
    • Fixed the link back from the donations page. Good catch, Ricket!
    • Vigilante encounters in the Sewers shouldn’t refer to Fangs’ setbacks that haven’t occurred. Thanks for keeping me honest, Thrillhouse :)
    • Network Scan and Eavesdropping Tools now allow you to see alerts like the Network Interpreter does. Good suggestion, Llamaman and Argeth!
    • Also fixed some typos thanks to Dfmchfhf, PaidPiedPiperPal, and particularly Mag.

    Cheers!
    Kinak

    Updates! We got updates!

    Wednesday, September 9th, 2009

    Been working on the Survivors’ Quest and this month’s donation item, but have slipped in a few fixes.

    • Buffed Password Guesser so it can now take down multiple opponents. Good suggestion, Rykar.
    • Fixed a bug with that was giving Red Alert on random hacking sites. Thanks to Mag, Argeth, and Llamaman for helping me squash this one.
    • Overkilling an enemy in hacking will now show them as “dead” appropriately. Thanks Rykar!
    • Petrol Splash should now be working as intended. I promise :) Thanks to Pyren for and everyone else who’s helped with this one.
    • Added some new tidbits of information to the MBR Lab. Good idea, Argeth!
    • Also fixed up some typos from Mag, Man Mobile, dfmchfhf, Artie Effham,PaidPiedPiperPal, Pyren, and Fr00d! Thanks, everybody :)

    Cheers!
    Kinak